118 lines
No EOL
3.8 KiB
C++
118 lines
No EOL
3.8 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : WW3D *
|
|
* *
|
|
* $Archive:: /Commando/Code/ww3d2/nullrobj.cpp $*
|
|
* *
|
|
* Author:: Greg Hjelstrom *
|
|
* *
|
|
* $Modtime:: 12/01/01 12:18p $*
|
|
* *
|
|
* $Revision:: 2 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
|
|
#include "nullrobj.h"
|
|
#include "chunkio.h"
|
|
|
|
#include <string.h>
|
|
|
|
|
|
NullLoaderClass _NullLoader;
|
|
|
|
|
|
|
|
|
|
Null3DObjClass::Null3DObjClass(const char * name)
|
|
{
|
|
strcpy(Name, name);
|
|
}
|
|
|
|
Null3DObjClass::Null3DObjClass(const Null3DObjClass & src)
|
|
{
|
|
strcpy(Name, src.Name);
|
|
}
|
|
|
|
Null3DObjClass & Null3DObjClass::operator = (const Null3DObjClass & that)
|
|
{
|
|
strcpy(Name, that.Name);
|
|
|
|
RenderObjClass::operator = (that); return *this;
|
|
}
|
|
|
|
int Null3DObjClass::Class_ID(void) const
|
|
{
|
|
return CLASSID_NULL;
|
|
}
|
|
|
|
RenderObjClass * Null3DObjClass::Clone(void) const
|
|
{
|
|
return NEW_REF( Null3DObjClass, (*this));
|
|
}
|
|
|
|
void Null3DObjClass::Render(RenderInfoClass & rinfo)
|
|
{
|
|
}
|
|
|
|
void Null3DObjClass::Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const
|
|
{
|
|
sphere.Center.Set(0,0,0);
|
|
sphere.Radius = 0.1f;
|
|
}
|
|
|
|
void Null3DObjClass::Get_Obj_Space_Bounding_Box(AABoxClass & box) const
|
|
{
|
|
box.Center.Set(0,0,0);
|
|
box.Extent.Set(0.1f,0.1f,0.1f);
|
|
}
|
|
|
|
/*
|
|
** NullPrototypeClass
|
|
*/
|
|
|
|
NullPrototypeClass::NullPrototypeClass (void)
|
|
{
|
|
// Note that the other members of the definition are uninitialized..
|
|
// So don't rely on them if the name is "NULL".
|
|
strcpy(Definition.Name, "NULL");
|
|
}
|
|
|
|
NullPrototypeClass::NullPrototypeClass (const W3dNullObjectStruct &null)
|
|
{
|
|
Definition = null;
|
|
}
|
|
|
|
|
|
/*
|
|
** NullLoaderClass
|
|
*/
|
|
|
|
PrototypeClass * NullLoaderClass::Load_W3D (ChunkLoadClass &cload)
|
|
{
|
|
W3dNullObjectStruct null;
|
|
cload.Read(&null,sizeof(null));
|
|
return new NullPrototypeClass(null);
|
|
} |