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CnC_Renegade/Code/ww3d2/projector.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/projector.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 2/07/01 2:07p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef PROJECTOR_H
#define PROJECTOR_H
#include "always.h"
#include "matrix3d.h"
#include "matrix4.h"
#include "aabox.h"
#include "obbox.h"
class MatrixMapperClass;
/**
** ProjectorClass
** This is a class which encapsulates the data needed to describe a projection. It isn't
** really useful by itself but it is a common base class between TexProjectClass and DecalGeneratorClass.
*/
class ProjectorClass
{
public:
ProjectorClass(void);
virtual ~ProjectorClass(void);
virtual void Set_Transform(const Matrix3D & tm);
virtual const Matrix3D & Get_Transform(void) const;
virtual void Set_Perspective_Projection(float hfov,float vfov,float znear,float zfar);
virtual void Set_Ortho_Projection(float xmin,float xmax,float ymin,float ymax,float znear,float zfar);
const OBBoxClass & Get_Bounding_Volume(void) const { return WorldBoundingVolume; }
void Compute_Texture_Coordinate(const Vector3 & point,Vector3 * set_stq);
protected:
virtual void Update_WS_Bounding_Volume(void);
Matrix3D Transform;
Matrix4 Projection;
AABoxClass LocalBoundingVolume;
OBBoxClass WorldBoundingVolume;
MatrixMapperClass * Mapper;
};
#endif