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CnC_Renegade/Code/ww3d2/w3d_util.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WW3D *
* *
* $Archive:: /Commando/Code/ww3d2/w3d_util.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 1/08/01 10:04a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef W3D_UTIL_H
#define W3D_UTIL_H
#include "always.h"
#include "w3d_file.h"
class Vector3;
class Vector4;
class Quaternion;
class ShaderClass;
/*
** These functions are just simple helpers which convert to and from the W3D file-format
** structures and the equivalent runtime classes.
*/
class W3dUtilityClass
{
public:
static void Convert_Vector(const W3dVectorStruct & v,Vector3 * set);
static void Convert_Vector(const Vector3 & v,W3dVectorStruct * set);
static void Convert_Quaternion(const W3dQuaternionStruct & q,Quaternion * set);
static void Convert_Quaternion(const Quaternion & q,W3dQuaternionStruct * set);
static void Convert_Color(const W3dRGBStruct & rgb,Vector3 * set);
static void Convert_Color(const Vector3 & v,W3dRGBStruct * set);
static void Convert_Color(const W3dRGBAStruct & rgb,Vector4 * set);
static void Convert_Color(const Vector4 & v,W3dRGBAStruct * set);
static void Convert_Shader(const W3dShaderStruct & shader,ShaderClass * set);
static void Convert_Shader(const ShaderClass & shader,W3dShaderStruct * set);
};
#endif