80 lines
3.4 KiB
C++
80 lines
3.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/w3d_util.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef W3D_UTIL_H
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#define W3D_UTIL_H
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#include "always.h"
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#include "w3d_file.h"
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class Vector3;
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class Vector4;
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class Quaternion;
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class ShaderClass;
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/*
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** These functions are just simple helpers which convert to and from the W3D file-format
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** structures and the equivalent runtime classes.
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*/
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class W3dUtilityClass
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{
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public:
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static void Convert_Vector(const W3dVectorStruct & v,Vector3 * set);
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static void Convert_Vector(const Vector3 & v,W3dVectorStruct * set);
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static void Convert_Quaternion(const W3dQuaternionStruct & q,Quaternion * set);
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static void Convert_Quaternion(const Quaternion & q,W3dQuaternionStruct * set);
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static void Convert_Color(const W3dRGBStruct & rgb,Vector3 * set);
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static void Convert_Color(const Vector3 & v,W3dRGBStruct * set);
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static void Convert_Color(const W3dRGBAStruct & rgb,Vector4 * set);
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static void Convert_Color(const Vector4 & v,W3dRGBAStruct * set);
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static void Convert_Shader(const W3dShaderStruct & shader,ShaderClass * set);
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static void Convert_Shader(const ShaderClass & shader,W3dShaderStruct * set);
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};
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#endif
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