41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "FastAllocator.h"
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static FastAllocatorGeneral* generalAllocator; //This general allocator will do all allocations for us.
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FastAllocatorGeneral* FastAllocatorGeneral::Get_Allocator()
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{
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if (!generalAllocator) {
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generalAllocator=reinterpret_cast<FastAllocatorGeneral*>(::malloc(sizeof(FastAllocatorGeneral)));
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new (generalAllocator) FastAllocatorGeneral();
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}
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return generalAllocator;
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}
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FastAllocatorGeneral::FastAllocatorGeneral() : MemoryLeakLogEnabled(false), AllocatedWithMalloc(0), AllocatedWithMallocCount(0), ActualMemoryUsage(0)
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{
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int alloc_size=ALLOC_STEP;
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for (int i=0;i<MAX_ALLOC_SIZE/ALLOC_STEP;++i) {
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allocators[i].Init(alloc_size);
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alloc_size+=ALLOC_STEP;
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}
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}
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