This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwlib/FastAllocator.cpp

41 lines
1.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FastAllocator.h"
static FastAllocatorGeneral* generalAllocator; //This general allocator will do all allocations for us.
FastAllocatorGeneral* FastAllocatorGeneral::Get_Allocator()
{
if (!generalAllocator) {
generalAllocator=reinterpret_cast<FastAllocatorGeneral*>(::malloc(sizeof(FastAllocatorGeneral)));
new (generalAllocator) FastAllocatorGeneral();
}
return generalAllocator;
}
FastAllocatorGeneral::FastAllocatorGeneral() : MemoryLeakLogEnabled(false), AllocatedWithMalloc(0), AllocatedWithMallocCount(0), ActualMemoryUsage(0)
{
int alloc_size=ALLOC_STEP;
for (int i=0;i<MAX_ALLOC_SIZE/ALLOC_STEP;++i) {
allocators[i].Init(alloc_size);
alloc_size+=ALLOC_STEP;
}
}