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CnC_Renegade/Code/wwlib/bsurface.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/bsurface.h $*
* *
* $Author:: Eric_c $*
* *
* $Modtime:: 4/02/99 11:59a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef BSURFACE_H
#define BSURFACE_H
#include "buff.h"
#include "xsurface.h"
/*
** This class handles a simple surface that exists in system RAM.
*/
class BSurface : public XSurface
{
public:
BSurface(int width, int height, int bbp, void * buffer=NULL) :
XSurface(width, height),
BBP(bbp),
Buff(buffer, width * height * bbp)
{
}
/*
** Gets and frees a direct pointer to the buffer.
*/
virtual void * Lock(Point2D point = Point2D(0, 0)) const
{
XSurface::Lock();
return(((char*)Buff.Get_Buffer()) + point.Y * Stride() + point.X * Bytes_Per_Pixel());
}
/*
** Queries information about the surface.
*/
virtual int Bytes_Per_Pixel(void) const {return(BBP);}
virtual int Stride(void) const {return(Get_Width() * BBP);}
protected:
/*
** Recorded bytes per pixel (used when determining pixel positions).
*/
int BBP;
/*
** Tracks the buffer that this surface represents.
*/
Buffer Buff;
};
#endif