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CnC_Renegade/Code/wwlib/dib.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/Library/dib.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/26/97 11:33a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef DIB_H
#define DIB_H
#include "always.h"
#include "bsurface.h"
#include "palette.h"
#include "win.h"
class DIB8Class
{
public:
DIB8Class(HWND hwnd,int width, int height, PaletteClass & pal);
~DIB8Class(void);
HBITMAP Get_Handle() { return Handle; }
int Get_Width(void) { return Width; }
int Get_Height(void) { return Height; }
Surface & Get_Surface(void) { return *Surface; }
void Clear(unsigned char color);
private:
bool IsZombie; // object constructor failed, its a living-dead object!
BITMAPINFO * Info; // info used in creating the dib + the palette.
HBITMAP Handle; // handle to the actual dib
unsigned char * Pixels; // address of memory containing the pixel data
int Width; // width of the dib
int Height; // height of the dib
unsigned char * PixelBase; // address of upper left pixel (this and DIBPitch abstract up/down DIBS)
int Pitch; // offset from DIBPixelBase to next row (can be negative for bottom-up DIBS)
BSurface * Surface; // Bsurface wrapped around the pixel buffer.
};
#endif /*DIB_H*/