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CnC_Renegade/Code/wwlib/inisup.h

88 lines
3.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWLib *
* *
* $Archive:: /G/wwlib/inisup.h $*
* *
* $Author:: Eric_c $*
* *
* $Modtime:: 4/02/99 11:59a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/*
** This header defines generally unused member structures used by the INI class.
** Previously these were member structures of the INI class but they were separated
** to help reduce header dependancies. -ehc
*/
#include "listnode.h"
#include "index.h"
#include "crc.h"
/*
** The value entries for the INI file are stored as objects of this type.
** The entry identifier and value string are combined into this object.
*/
struct INIEntry : public Node<INIEntry *> {
INIEntry(char * entry = NULL, char * value = NULL) : Entry(entry), Value(value) {}
~INIEntry(void);
// ~INIEntry(void) {free(Entry);Entry = NULL;free(Value);Value = NULL;}
// int Index_ID(void) const {return(CRCEngine()(Entry, strlen(Entry)));};
int Index_ID(void) const { return CRC::String(Entry);};
char * Entry;
char * Value;
};
/*
** Each section (bracketed) is represented by an object of this type. All entries
** subordinate to this section are attached.
*/
struct INISection : public Node<INISection *> {
INISection(char * section) : Section(section) {}
~INISection(void);
// ~INISection(void) {free(Section);Section = 0;EntryList.Delete();}
INIEntry * Find_Entry(char const * entry) const;
// int Index_ID(void) const {return(CRCEngine()(Section, strlen(Section)));};
int Index_ID(void) const { return CRC::String(Section); };
char * Section;
List<INIEntry *> EntryList;
IndexClass<int, INIEntry *> EntryIndex;
private:
INISection(INISection const & rvalue);
INISection operator = (INISection const & rvalue);
};