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CnC_Renegade/Code/wwlib/pipe.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/PIPE.H $*
* *
* $Author:: Eric_c $*
* *
* $Modtime:: 4/02/99 12:00p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef PIPE_H
#define PIPE_H
/*
** A "push through" pipe interface abstract class used for such purposes as compression
** and translation of data. In STL terms, this is functionally similar to an output
** iterator but with a few enhancements. A pipe class object that is not derived into
** another useful class serves only as a pseudo null-pipe. It will accept data but
** just throw it away but pretend that it sent it somewhere.
*/
class Pipe
{
public:
Pipe(void) : ChainTo(0), ChainFrom(0) {}
virtual ~Pipe(void);
virtual int Flush(void);
virtual int End(void) {return(Flush());}
virtual void Put_To(Pipe * pipe);
void Put_To(Pipe & pipe) {Put_To(&pipe);}
virtual int Put(void const * source, int slen);
/*
** Pointer to the next pipe segment in the chain.
*/
Pipe * ChainTo;
Pipe * ChainFrom;
private:
/*
** Disable the copy constructor and assignment operator.
*/
Pipe(Pipe & rvalue);
Pipe & operator = (Pipe const & pipe);
};
#endif