96 lines
4.1 KiB
C++
96 lines
4.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwlib *
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* *
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* $Archive:: /Commando/Code/wwlib/rcfile.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 11/02/01 1:21p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef RCFILE_H
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#define RCFILE_H
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#include "always.h"
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#include "wwfile.h"
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#include "win.h"
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/*
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** ResourceFileClass
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** This is a file class which allows you to read from a binary file that you have
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** imported into your resources. Just import the file as a custom resource of the
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** type "File". Replace the "id" of the resource with its filename (change
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** IDR_FILE1 to "MyFile.w3d") and then you will be able to access it by using this
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** class.
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*/
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class ResourceFileClass : public FileClass
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{
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public:
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ResourceFileClass(HMODULE hmodule, char const *filename);
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virtual ~ResourceFileClass(void);
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virtual char const * File_Name(void) const { return ResourceName; }
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virtual char const * Set_Name(char const *filename);
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virtual int Create(void) { return false; }
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virtual int Delete(void) { return false; }
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virtual bool Is_Available(int /*forced=false*/) { return Is_Open (); }
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virtual bool Is_Open(void) const { return (FileBytes != NULL); }
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virtual int Open(char const * /*fname*/, int /*rights=READ*/) { return Is_Open(); }
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virtual int Open(int /*rights=READ*/) { return Is_Open(); }
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virtual int Read(void *buffer, int size);
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virtual int Seek(int pos, int dir=SEEK_CUR);
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virtual int Size(void);
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virtual int Write(void const * /*buffer*/, int /*size*/) { return 0; }
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virtual void Close(void) { }
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virtual void Error(int error, int canretry = false, char const * filename=NULL);
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virtual void Bias(int start, int length=-1) {}
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virtual unsigned char *Peek_Data(void) const { return FileBytes; }
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protected:
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char * ResourceName;
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HMODULE hModule;
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unsigned char * FileBytes;
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unsigned char * FilePtr;
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unsigned char * EndOfFile;
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};
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#endif
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