This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwlib/rcfile.h

96 lines
4.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwlib *
* *
* $Archive:: /Commando/Code/wwlib/rcfile.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 11/02/01 1:21p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef RCFILE_H
#define RCFILE_H
#include "always.h"
#include "wwfile.h"
#include "win.h"
/*
** ResourceFileClass
** This is a file class which allows you to read from a binary file that you have
** imported into your resources. Just import the file as a custom resource of the
** type "File". Replace the "id" of the resource with its filename (change
** IDR_FILE1 to "MyFile.w3d") and then you will be able to access it by using this
** class.
*/
class ResourceFileClass : public FileClass
{
public:
ResourceFileClass(HMODULE hmodule, char const *filename);
virtual ~ResourceFileClass(void);
virtual char const * File_Name(void) const { return ResourceName; }
virtual char const * Set_Name(char const *filename);
virtual int Create(void) { return false; }
virtual int Delete(void) { return false; }
virtual bool Is_Available(int /*forced=false*/) { return Is_Open (); }
virtual bool Is_Open(void) const { return (FileBytes != NULL); }
virtual int Open(char const * /*fname*/, int /*rights=READ*/) { return Is_Open(); }
virtual int Open(int /*rights=READ*/) { return Is_Open(); }
virtual int Read(void *buffer, int size);
virtual int Seek(int pos, int dir=SEEK_CUR);
virtual int Size(void);
virtual int Write(void const * /*buffer*/, int /*size*/) { return 0; }
virtual void Close(void) { }
virtual void Error(int error, int canretry = false, char const * filename=NULL);
virtual void Bias(int start, int length=-1) {}
virtual unsigned char *Peek_Data(void) const { return FileBytes; }
protected:
char * ResourceName;
HMODULE hModule;
unsigned char * FileBytes;
unsigned char * FilePtr;
unsigned char * EndOfFile;
};
#endif