138 lines
5.4 KiB
C++
138 lines
5.4 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : WWSaveLoad *
|
|
* *
|
|
* $Archive:: /Commando/Code/wwnet/networkobjectfactory.h $*
|
|
* *
|
|
* Author:: Patrick Smith *
|
|
* *
|
|
* $Modtime:: 5/18/01 3:49p $*
|
|
* *
|
|
* $Revision:: 2 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef __NETWORK_OBJECT_FACTORY_H
|
|
#define __NETWORK_OBJECT_FACTORY_H
|
|
|
|
#include "always.h"
|
|
#include "bittype.h"
|
|
#include "wwpacket.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
// Forward declarations
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
class NetworkObjectClass;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// NetworkObjectFactoryClass
|
|
//
|
|
// These factories act as virtual constructors for object network objects. They
|
|
// are responsible for creating new network objects for a particular class of objects.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
class NetworkObjectFactoryClass
|
|
{
|
|
public:
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Public constructors/destructors
|
|
//////////////////////////////////////////////////////////////
|
|
NetworkObjectFactoryClass (void);
|
|
virtual ~NetworkObjectFactoryClass (void);
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Public methods
|
|
//////////////////////////////////////////////////////////////
|
|
virtual NetworkObjectClass * Create (cPacket &packet) const = 0;
|
|
virtual void Prep_Packet (NetworkObjectClass *object, cPacket &packet) const {};
|
|
virtual uint32 Get_Class_ID (void) const = 0;
|
|
|
|
protected:
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Protected member data
|
|
//////////////////////////////////////////////////////////////
|
|
NetworkObjectFactoryClass * NextFactory;
|
|
NetworkObjectFactoryClass * PrevFactory;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Friends
|
|
//////////////////////////////////////////////////////////////
|
|
friend class NetworkObjectFactoryMgrClass;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SimpleNetworkObjectFactoryClass
|
|
//
|
|
// Template class to automate the creation of simple network object factories.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
template<class T, int class_id>
|
|
class SimpleNetworkObjectFactoryClass : public NetworkObjectFactoryClass
|
|
{
|
|
public:
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Public constructors/destructors
|
|
//////////////////////////////////////////////////////////////
|
|
SimpleNetworkObjectFactoryClass (void) {}
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Public methods
|
|
//////////////////////////////////////////////////////////////
|
|
virtual NetworkObjectClass * Create (cPacket &packet) const;
|
|
virtual uint32 Get_Class_ID (void) const;
|
|
};
|
|
|
|
template<class T, int class_id>
|
|
inline NetworkObjectClass *
|
|
SimpleNetworkObjectFactoryClass<T, class_id>::Create (cPacket & /*packet*/) const
|
|
{
|
|
return new T;
|
|
}
|
|
|
|
template<class T, int class_id>
|
|
inline uint32
|
|
SimpleNetworkObjectFactoryClass<T, class_id>::Get_Class_ID (void) const
|
|
{
|
|
return class_id;
|
|
}
|
|
|
|
#define DECLARE_NETWORKOBJECT_FACTORY(_class, _id) \
|
|
SimpleNetworkObjectFactoryClass<_class, _id> _class ## Factory
|
|
|
|
|
|
#endif //__NETWORK_OBJECT_FACTORY_H
|