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CnC_Renegade/Code/wwphys/PathfindPortal.cpp

377 lines
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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwphys/PathfindPortal.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/20/01 8:49a $*
* *
* $Revision:: 9 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "pathfindportal.h"
#include "pathfindsector.h"
#include "pathfind.h"
#include "chunkio.h"
#include "saveload.h"
///////////////////////////////////////////////////////////////////////////
// Save/Load stuff
///////////////////////////////////////////////////////////////////////////
enum
{
CHUNKID_VARIABLES = 0x01060654,
CHUNKID_PARENT
};
enum
{
VARID_BOUNDING_BOX = 1,
XXXXX_ACTION_REQUIRED,
VARID_DEST_SECTOR1,
VARID_DEST_SECTOR2,
VARID_ID,
VARID_OLD_PTR
};
enum
{
ACTION_VARID_DESTINATION = 1,
ACTION_VARID_MECHANISM_ID,
ACTION_VARID_ACTION_ID,
ACTION_VARID_EXIT_PORTAL,
ACTION_VARID_ENTER_PORTAL
};
enum
{
WPATH_VARID_WAYPATH_POS = 1,
};
///////////////////////////////////////////////////////////////////////////
//
// Save
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindPortalClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk (CHUNKID_VARIABLES);
//
// Write the bounding box out to the chunk
//
WRITE_MICRO_CHUNK (csave, VARID_BOUNDING_BOX, m_BoundingBox);
WRITE_MICRO_CHUNK (csave, VARID_DEST_SECTOR1, m_DestSector1);
WRITE_MICRO_CHUNK (csave, VARID_DEST_SECTOR2, m_DestSector2);
WRITE_MICRO_CHUNK (csave, VARID_ID, m_ID);
PathfindPortalClass *this_ptr = this;
WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, this_ptr);
csave.End_Chunk ();
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Load
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindPortalClass::Load (ChunkLoadClass &cload)
{
//
// Read all the chunks...
//
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
default:
WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ()));
break;
}
cload.Close_Chunk ();
}
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Load_Variables
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindPortalClass::Load_Variables (ChunkLoadClass &cload)
{
PathfindPortalClass *old_ptr = NULL;
//
// Read all the micro chunks...
//
while (cload.Open_Micro_Chunk ()) {
switch (cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK (cload, VARID_BOUNDING_BOX, m_BoundingBox);
READ_MICRO_CHUNK (cload, VARID_DEST_SECTOR1, m_DestSector1);
READ_MICRO_CHUNK (cload, VARID_DEST_SECTOR2, m_DestSector2);
READ_MICRO_CHUNK (cload, VARID_ID, m_ID);
READ_MICRO_CHUNK (cload, VARID_OLD_PTR, old_ptr);
default:
WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ()));
break;
}
cload.Close_Micro_Chunk ();
}
//
// Register our old ptr so other objects can remap to us
//
if (old_ptr != NULL) {
SaveLoadSystemClass::Register_Pointer (old_ptr, this);
}
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Save
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindActionPortalClass::Save (ChunkSaveClass &csave)
{
//
// Save the parent to its own chunk
//
csave.Begin_Chunk (CHUNKID_PARENT);
PathfindPortalClass::Save (csave);
csave.End_Chunk ();
//
// Save each variable to its own micro-chunk
//
csave.Begin_Chunk (CHUNKID_VARIABLES);
WRITE_MICRO_CHUNK (csave, ACTION_VARID_DESTINATION, m_Destination);
WRITE_MICRO_CHUNK (csave, ACTION_VARID_MECHANISM_ID, m_MechanismID);
WRITE_MICRO_CHUNK (csave, ACTION_VARID_ACTION_ID, m_ActionID);
WRITE_MICRO_CHUNK (csave, ACTION_VARID_EXIT_PORTAL, m_ExitPortal);
WRITE_MICRO_CHUNK (csave, ACTION_VARID_ENTER_PORTAL, m_EnterPortal);
csave.End_Chunk ();
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Load
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindActionPortalClass::Load (ChunkLoadClass &cload)
{
//
// Read all the chunks...
//
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
case CHUNKID_PARENT:
PathfindPortalClass::Load (cload);
break;
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
default:
WWASSERT (0);
WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ()));
break;
}
cload.Close_Chunk ();
}
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Load_Variables
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindActionPortalClass::Load_Variables (ChunkLoadClass &cload)
{
//
// Read all the micro chunks...
//
while (cload.Open_Micro_Chunk ()) {
switch (cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK (cload, ACTION_VARID_DESTINATION, m_Destination);
READ_MICRO_CHUNK (cload, ACTION_VARID_MECHANISM_ID, m_MechanismID);
READ_MICRO_CHUNK (cload, ACTION_VARID_ACTION_ID, m_ActionID);
READ_MICRO_CHUNK (cload, ACTION_VARID_EXIT_PORTAL, m_ExitPortal);
READ_MICRO_CHUNK (cload, ACTION_VARID_ENTER_PORTAL, m_EnterPortal);
default:
WWASSERT (0);
WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ()));
break;
}
cload.Close_Micro_Chunk ();
}
//
// Note: These portals ARE ref-counted, but due to a cyclic ref-counting
// problem, we don't want a reference on them. This is why we don't
// do a ref-counted pointer remap.
//
if (m_EnterPortal != NULL) {
REQUEST_POINTER_REMAP ((void **)&m_EnterPortal);
}
if (m_ExitPortal != NULL) {
REQUEST_POINTER_REMAP ((void **)&m_ExitPortal);
}
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Save
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindWaypathPortalClass::Save (ChunkSaveClass &csave)
{
//
// Save the parent to its own chunk
//
csave.Begin_Chunk (CHUNKID_PARENT);
PathfindPortalClass::Save (csave);
csave.End_Chunk ();
//
// Save each variable to its own micro-chunk
//
csave.Begin_Chunk (CHUNKID_VARIABLES);
WRITE_MICRO_CHUNK (csave, WPATH_VARID_WAYPATH_POS, WaypathPos);
csave.End_Chunk ();
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Load
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindWaypathPortalClass::Load (ChunkLoadClass &cload)
{
//
// Read all the chunks...
//
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
case CHUNKID_PARENT:
PathfindPortalClass::Load (cload);
break;
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
default:
WWASSERT (0);
WWDEBUG_SAY (("Unknown chunk ID 0x%X", cload.Cur_Chunk_ID ()));
break;
}
cload.Close_Chunk ();
}
return true;
}
///////////////////////////////////////////////////////////////////////////
//
// Load_Variables
//
///////////////////////////////////////////////////////////////////////////
bool
PathfindWaypathPortalClass::Load_Variables (ChunkLoadClass &cload)
{
//
// Read all the micro chunks...
//
while (cload.Open_Micro_Chunk ()) {
switch (cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK (cload, WPATH_VARID_WAYPATH_POS, WaypathPos);
default:
WWASSERT (0);
WWDEBUG_SAY (("Unknown micro chunk ID 0x%X", cload.Cur_Micro_Chunk_ID ()));
break;
}
cload.Close_Micro_Chunk ();
}
return true;
}