This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwphys/physcontrol.cpp

94 lines
3.8 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/physcontrol.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 4/04/00 10:55a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "physcontrol.h"
#include "chunkio.h"
#include "wwdebug.h"
enum
{
PHYSCONTROLLER_CHUNK_VARIABLES = 0x00000100,
PHYSCONTROLLER_VARIABLE_MOVEVECTOR = 0x00,
PHYSCONTROLLER_VARIABLE_TURNLEFT,
};
bool PhysControllerClass::Save(ChunkSaveClass & csave)
{
csave.Begin_Chunk(PHYSCONTROLLER_CHUNK_VARIABLES);
WRITE_MICRO_CHUNK(csave,PHYSCONTROLLER_VARIABLE_MOVEVECTOR,MoveVector);
WRITE_MICRO_CHUNK(csave,PHYSCONTROLLER_VARIABLE_TURNLEFT,TurnLeft);
csave.End_Chunk();
WWASSERT(WWMath::Is_Valid_Float(MoveVector.X));
WWASSERT(WWMath::Is_Valid_Float(MoveVector.Y));
WWASSERT(WWMath::Is_Valid_Float(MoveVector.Z));
WWASSERT(WWMath::Is_Valid_Float(TurnLeft));
return true;
}
bool PhysControllerClass::Load(ChunkLoadClass & cload)
{
while (cload.Open_Chunk()) {
switch(cload.Cur_Chunk_ID())
{
case PHYSCONTROLLER_CHUNK_VARIABLES:
while (cload.Open_Micro_Chunk()) {
switch(cload.Cur_Micro_Chunk_ID()) {
READ_MICRO_CHUNK(cload,PHYSCONTROLLER_VARIABLE_MOVEVECTOR,MoveVector);
READ_MICRO_CHUNK(cload,PHYSCONTROLLER_VARIABLE_TURNLEFT,TurnLeft);
}
cload.Close_Micro_Chunk();
}
break;
default:
WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
break;
}
cload.Close_Chunk();
}
WWASSERT(WWMath::Is_Valid_Float(MoveVector.X));
WWASSERT(WWMath::Is_Valid_Float(MoveVector.Y));
WWASSERT(WWMath::Is_Valid_Float(MoveVector.Z));
WWASSERT(WWMath::Is_Valid_Float(TurnLeft));
return true;
}