121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/timeddecophys.h $*
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* *
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* Author:: Byon Garrabrant *
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* *
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* $Modtime:: 5/03/01 7:38p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef TIMEDDECOPHYS_H
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#define TIMEDDECOPHYS_H
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#include "decophys.h"
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class TimedDecorationPhysDefClass;
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/**
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** TimedDecorationPhysClass
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** DecorationPhysClass with a Lifetime
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*/
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class TimedDecorationPhysClass : public DecorationPhysClass
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{
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public:
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TimedDecorationPhysClass(void);
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void Init(const TimedDecorationPhysDefClass & def);
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virtual bool Needs_Timestep(void) { return true; }
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virtual void Timestep(float dt);
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virtual void Set_Lifetime( float time );
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virtual float Get_Lifetime( void );
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virtual TimedDecorationPhysClass * As_TimedDecorationPhysClass(void) { return this; }
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// save-load system
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virtual const PersistFactoryClass & Get_Factory (void) const;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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private:
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float Lifetime;
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// Not implemented...
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TimedDecorationPhysClass(const TimedDecorationPhysClass &);
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TimedDecorationPhysClass & operator = (const TimedDecorationPhysClass &);
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};
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/**
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** TimedDecorationPhysDefClass
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** Definition data structure for TimedDecorationPhysClass
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*/
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class TimedDecorationPhysDefClass : public DecorationPhysDefClass
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{
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public:
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TimedDecorationPhysDefClass(void);
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// From DefinitionClass
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virtual uint32 Get_Class_ID (void) const;
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virtual PersistClass * Create(void) const;
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// From PhysDefClass
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virtual const char * Get_Type_Name(void);
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virtual bool Is_Type(const char *);
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// From PersistClass
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virtual const PersistFactoryClass & Get_Factory (void) const;
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virtual bool Save(ChunkSaveClass &csave);
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virtual bool Load(ChunkLoadClass &cload);
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// accessors
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float Get_Lifetime(void) { return Lifetime; }
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// Editable interface requirements
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DECLARE_EDITABLE(TimedDecorationPhysDefClass,DecorationPhysDefClass);
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protected:
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float Lifetime;
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friend class TimedDecorationPhysClass;
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};
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#endif
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