169 lines
6.4 KiB
C++
169 lines
6.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/trackedvehicle.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 9/20/01 4:17p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef TRACKEDVEHICLE_H
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#define TRACKEDVEHICLE_H
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#include "always.h"
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#include "vehiclephys.h"
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class TrackedVehicleDefClass;
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class MeshClass;
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/**
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** TrackedVehicleClass
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** This class is used for tanks, APCs, and other tracked vehicles. Due to the way their
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** treads can run in opposite directions and other differences, I do not derive these from
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** MotorVehicleClass
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*/
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class TrackedVehicleClass : public VehiclePhysClass
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{
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public:
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TrackedVehicleClass(void);
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virtual ~TrackedVehicleClass(void);
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virtual TrackedVehicleClass * As_TrackedVehicleClass(void) { return this; }
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const TrackedVehicleDefClass * Get_TrackedVehicleDef(void) { return (TrackedVehicleDefClass *)Definition; }
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void Init(const TrackedVehicleDefClass & def);
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virtual void Render(RenderInfoClass & rinfo);
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virtual void Set_Model(RenderObjClass * model);
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/*
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** Tracked vehicles, left side and right side movement.
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*/
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float Get_Left_Track_Movement(void) { return LeftTrackMovement; }
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float Get_Right_Track_Movement(void) { return RightTrackMovement; }
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/*
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** Save-Load System
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*/
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virtual const PersistFactoryClass & Get_Factory (void) const;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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virtual void On_Post_Load (void);
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enum { LEFT_TRACK = 0, RIGHT_TRACK = 1 };
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protected:
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virtual SuspensionElementClass * Alloc_Suspension_Element(void);
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virtual void Compute_Force_And_Torque(Vector3 * force,Vector3 * torque);
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void Update_Cached_Model_Parameters(void);
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void Grab_Track_Mappers(RenderObjClass * model);
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void Add_Track_Mappers(MeshClass * mesh,int track_type);
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float LeftTrackTorque;
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float RightTrackTorque;
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float LeftTrackMovement;
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float RightTrackMovement;
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Vector3 LeftTrackLastPosition;
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Vector3 RightTrackLastPosition;
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struct TrackMapperStruct
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{
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TrackMapperStruct(void) : Mapper(NULL), TrackType(LEFT_TRACK) { }
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LinearOffsetTextureMapperClass * Mapper;
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int TrackType;
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};
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SimpleDynVecClass<TrackMapperStruct> TrackMappers;
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private:
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// not implemented
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TrackedVehicleClass(const TrackedVehicleClass &);
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TrackedVehicleClass & operator = (const TrackedVehicleClass &);
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};
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/**
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** TrackedVehicleDefClass
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** Initialization/Editor Integration for TrackedVehicleClass
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*/
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class TrackedVehicleDefClass : public VehiclePhysDefClass
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{
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public:
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TrackedVehicleDefClass(void);
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// From DefinitionClass
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virtual uint32 Get_Class_ID (void) const;
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virtual PersistClass * Create(void) const;
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// From PhysDefClass
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virtual const char * Get_Type_Name(void) { return "TrackedVehicleDef"; }
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virtual bool Is_Type(const char *);
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// From PersistClass
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virtual const PersistFactoryClass & Get_Factory (void) const;
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virtual bool Save(ChunkSaveClass &csave);
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virtual bool Load(ChunkLoadClass &cload);
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// Read access to the constants
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float Get_Max_Engine_Torque(void) const { return MaxEngineTorque; }
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float Get_Track_U_Scale_Factor(void) const { return TrackUScaleFactor; }
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float Get_Track_V_Scale_Factor(void) const { return TrackVScaleFactor; }
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float Get_Turn_Torque_Scale_Factor(void) const { return TurnTorqueScaleFactor; }
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// Write access (DEBUGGING/TESTING ONLY)
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void Set_Max_Engine_Torque(float t) { MaxEngineTorque = t; }
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void Set_Track_U_Scale_Factor(float k) { TrackUScaleFactor = k; }
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void Set_Track_V_Scale_Factor(float k) { TrackVScaleFactor = k; }
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void Set_Turn_Torque_Scale_Factor(float k) { TurnTorqueScaleFactor = k; }
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// Editable interface requirements
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DECLARE_EDITABLE(TrackedVehicleDefClass,VehiclePhysDefClass);
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protected:
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float MaxEngineTorque;
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float TrackUScaleFactor;
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float TrackVScaleFactor;
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float TurnTorqueScaleFactor;
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friend class TrackedVehicleClass;
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};
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#endif
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