83 lines
3.4 KiB
C
83 lines
3.4 KiB
C
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/visenum.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 9/28/00 11:22a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef VISENUM_H
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#define VISENUM_H
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enum VisStatusType
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{
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VIS_STATUS_OK = 0,
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VIS_STATUS_NOT_TAKEN,
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VIS_STATUS_ERROR,
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VIS_STATUS_BACKFACE_LEAK,
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VIS_STATUS_BACKFACE_OVERFLOW,
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};
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enum VisDirBitsType
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{
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VIS_FORWARD_BIT = 0x0001, // comptue visibility forward
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VIS_LEFT_BIT = 0x0002, // compute visibility left
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VIS_BACKWARDS_BIT = 0x0004, // compute visibility behind
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VIS_RIGHT_BIT = 0x0008, // compute visibility to the right
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VIS_UP_BIT = 0x0010, // compute visibility up
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VIS_DOWN_BIT = 0x0020, // compute visiblity down
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VIS_FORCE_ACCEPT = 0x0040, // accept this sample no matter what!
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VIS_DONT_RECENTER = 0x0080, // don't recenter the view-plane
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VIS_ALL = VIS_FORWARD_BIT | VIS_LEFT_BIT | VIS_BACKWARDS_BIT | VIS_RIGHT_BIT | VIS_UP_BIT | VIS_DOWN_BIT,
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};
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enum VisDirType
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{
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// direction indices, most functions use these
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VIS_FORWARD = 0,
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VIS_LEFT,
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VIS_BACKWARDS,
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VIS_RIGHT,
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VIS_UP,
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VIS_DOWN,
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VIS_DIRECTIONS
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};
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const float VIS_NEAR_CLIP = 0.2f;
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const float VIS_FAR_CLIP = 300.0f;
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#endif
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