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CnC_Renegade/Code/wwphys/waypathposition.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwphys/waypathposition.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/04/01 9:33a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __WAYPATHPOSITION_H
#define __WAYPATHPOSITION_H
////////////////////////////////////////////////////////////////
//
// WaypathPositionClass
//
////////////////////////////////////////////////////////////////
class WaypathPositionClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
WaypathPositionClass (void)
: WaypathID (0),
WaypointIndex (0),
Percent (0) {}
~WaypathPositionClass (void) {}
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Accessors
//
void Set_Waypath_ID (int id) { WaypathID = id; }
int Get_Waypath_ID (void) const { return WaypathID; }
void Set_Waypoint_Index (int index) { WaypointIndex = index; }
int Get_Waypoint_Index (void) const { return WaypointIndex; }
void Set_Percent (float percent) { Percent = percent; }
float Get_Percent (void) const { return Percent; }
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
int WaypathID;
int WaypointIndex;
float Percent;
};
#endif //__WAYPATHPOSITION_H