159 lines
5.4 KiB
C++
159 lines
5.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/wwphys/waypoint.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/17/01 8:42a $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __WAYPOINT_H
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#define __WAYPOINT_H
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#include "persist.h"
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#include "vector3.h"
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#include "refcount.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class PathfindActionPortalClass;
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////////////////////////////////////////////////////////////////
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//
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// WaypointClass
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//
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////////////////////////////////////////////////////////////////
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class WaypointClass : public PersistClass, public RefCountClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public flags
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////////////////////////////////////////////////////////////////
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typedef enum
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{
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FLAG_REQUIRES_JUMP = 0x00000001,
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FLAG_REQUIRES_ACTION
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} FLAGS;
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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WaypointClass (void);
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WaypointClass (const WaypointClass &src);
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WaypointClass (const Vector3 &position);
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virtual ~WaypointClass (void);
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////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////
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const WaypointClass & operator= (const WaypointClass &src);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Identifaction methods
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//
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int Get_ID (void) const { return m_ID; }
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void Set_ID (int id) { m_ID = id; }
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//
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// Position methods
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//
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const Vector3 & Get_Position (void) const { return m_Position; }
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void Set_Position (const Vector3 &pos) { m_Position = pos; }
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//
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// Flags
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//
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int Get_Flags (void) const { return m_Flags; }
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void Set_Flags (int flags) { m_Flags = flags; }
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bool Get_Flag (int flag) { return bool((m_Flags & flag) == flag); }
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void Set_Flag (int flag, bool onoff);
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//
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// Action access
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//
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PathfindActionPortalClass * Get_Action_Portal (void);
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void Set_Action_Portal (PathfindActionPortalClass *portal);
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//
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// Serialization methods (from PersistClass)
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//
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const PersistFactoryClass & Get_Factory (void) const;
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void Free (void) {}
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bool Load_Variables (ChunkLoadClass &cload);
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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int m_ID;
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Vector3 m_Position;
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int m_Flags;
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int m_ActionPortalID;
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};
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//////////////////////////////////////////////////////////////////////////////
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// Set_Flag
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//////////////////////////////////////////////////////////////////////////////
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inline void
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WaypointClass::Set_Flag (int flag, bool onoff)
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{
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m_Flags &= ~flag;
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if (onoff) {
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m_Flags |= flag;
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}
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return ;
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}
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#endif //__WAYPOINT_H
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