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CnC_Renegade/Code/wwphys/waypoint.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwphys/waypoint.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/17/01 8:42a $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __WAYPOINT_H
#define __WAYPOINT_H
#include "persist.h"
#include "vector3.h"
#include "refcount.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class PathfindActionPortalClass;
////////////////////////////////////////////////////////////////
//
// WaypointClass
//
////////////////////////////////////////////////////////////////
class WaypointClass : public PersistClass, public RefCountClass
{
public:
////////////////////////////////////////////////////////////////
// Public flags
////////////////////////////////////////////////////////////////
typedef enum
{
FLAG_REQUIRES_JUMP = 0x00000001,
FLAG_REQUIRES_ACTION
} FLAGS;
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
WaypointClass (void);
WaypointClass (const WaypointClass &src);
WaypointClass (const Vector3 &position);
virtual ~WaypointClass (void);
////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////
const WaypointClass & operator= (const WaypointClass &src);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Identifaction methods
//
int Get_ID (void) const { return m_ID; }
void Set_ID (int id) { m_ID = id; }
//
// Position methods
//
const Vector3 & Get_Position (void) const { return m_Position; }
void Set_Position (const Vector3 &pos) { m_Position = pos; }
//
// Flags
//
int Get_Flags (void) const { return m_Flags; }
void Set_Flags (int flags) { m_Flags = flags; }
bool Get_Flag (int flag) { return bool((m_Flags & flag) == flag); }
void Set_Flag (int flag, bool onoff);
//
// Action access
//
PathfindActionPortalClass * Get_Action_Portal (void);
void Set_Action_Portal (PathfindActionPortalClass *portal);
//
// Serialization methods (from PersistClass)
//
const PersistFactoryClass & Get_Factory (void) const;
bool Save (ChunkSaveClass &csave);
bool Load (ChunkLoadClass &cload);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Free (void) {}
bool Load_Variables (ChunkLoadClass &cload);
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
int m_ID;
Vector3 m_Position;
int m_Flags;
int m_ActionPortalID;
};
//////////////////////////////////////////////////////////////////////////////
// Set_Flag
//////////////////////////////////////////////////////////////////////////////
inline void
WaypointClass::Set_Flag (int flag, bool onoff)
{
m_Flags &= ~flag;
if (onoff) {
m_Flags |= flag;
}
return ;
}
#endif //__WAYPOINT_H