187 lines
7.1 KiB
C++
187 lines
7.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/definitionmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/24/01 5:13p $*
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* *
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* $Revision:: 24 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DEFINITION_MGR_H
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#define __DEFINITION_MGR_H
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#include "always.h"
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#include "saveload.h"
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#include "saveloadsubsystem.h"
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#include "saveloadids.h"
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#include "wwdebug.h"
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#include "wwstring.h"
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#include "hashtemplate.h"
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#include "vector.h"
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// Forward declarations
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class DefinitionClass;
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//////////////////////////////////////////////////////////////////////////////////
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// Global declarations
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//////////////////////////////////////////////////////////////////////////////////
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extern class DefinitionMgrClass _TheDefinitionMgr;
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//////////////////////////////////////////////////////////////////////////////////
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//
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// DefinitionMgrClass
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//
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//////////////////////////////////////////////////////////////////////////////////
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class DefinitionMgrClass : public SaveLoadSubSystemClass
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{
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public:
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/////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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/////////////////////////////////////////////////////////////////////
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DefinitionMgrClass (void);
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~DefinitionMgrClass (void);
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/////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////
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// From SaveLoadSubSystemClass
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virtual uint32 Chunk_ID (void) const;
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// Type identification
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static DefinitionClass * Find_Definition (uint32 id, bool twiddle = true);
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static DefinitionClass * Find_Named_Definition (const char *name, bool twiddle = true);
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static DefinitionClass * Find_Typed_Definition (const char *name, uint32 class_id, bool twiddle = true);
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static void List_Available_Definitions (void);
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static void List_Available_Definitions (int superclass_id);
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static uint32 Get_New_ID (uint32 class_id);
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// Definition registration
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static void Register_Definition (DefinitionClass *definition);
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static void Unregister_Definition (DefinitionClass *definition);
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//
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// Definition enumeration
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//
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typedef enum
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{
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ID_CLASS = 1,
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ID_SUPERCLASS,
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} ID_TYPE;
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static DefinitionClass * Get_First (void);
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static DefinitionClass * Get_First (uint32 id, ID_TYPE type = ID_CLASS);
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static DefinitionClass * Get_Next (DefinitionClass *curr_def);
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static DefinitionClass * Get_Next (DefinitionClass *curr_def, uint32 id, ID_TYPE type = ID_CLASS);
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static void Free_Definitions (void);
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protected:
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/////////////////////////////////////////////////////////////////////
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// Protected methods
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/////////////////////////////////////////////////////////////////////
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// From SaveLoadSubSystemClass
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virtual bool Contains_Data (void) const;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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virtual const char* Name (void) const { return "DefinitionMgrClass"; }
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// Persistence methods
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bool Save_Objects (ChunkSaveClass &csave);
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bool Load_Objects (ChunkLoadClass &cload);
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bool Save_Variables (ChunkSaveClass &csave);
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bool Load_Variables (ChunkLoadClass &cload);
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private:
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static HashTemplateClass<StringClass, DynamicVectorClass<DefinitionClass*>*>* DefinitionHash;
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/////////////////////////////////////////////////////////////////////
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// Private methods
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/////////////////////////////////////////////////////////////////////
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static void Prepare_Definition_Array (void);
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static int __cdecl fnCompareDefinitionsCallback (const void *elem1, const void *elem2);
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/////////////////////////////////////////////////////////////////////
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// Static member data
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/////////////////////////////////////////////////////////////////////
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static DefinitionClass ** _SortedDefinitionArray;
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static int _MaxDefinitionCount;
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static int _DefinitionCount;
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/////////////////////////////////////////////////////////////////////
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// Friend classes
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/////////////////////////////////////////////////////////////////////
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friend class DefinitionClass;
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};
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/////////////////////////////////////////////////////////////////////
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// Chunk_ID
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/////////////////////////////////////////////////////////////////////
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inline uint32
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DefinitionMgrClass::Chunk_ID (void) const
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{
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return CHUNKID_SAVELOAD_DEFMGR;
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}
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/////////////////////////////////////////////////////////////////////
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// Contains_Data
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/////////////////////////////////////////////////////////////////////
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inline bool
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DefinitionMgrClass::Contains_Data (void) const
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{
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return true; // TODO: check if we have any definitions...
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}
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/////////////////////////////////////////////////////////////////////
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// Get_First_Definition
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/////////////////////////////////////////////////////////////////////
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inline DefinitionClass *
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DefinitionMgrClass::Get_First (void)
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{
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DefinitionClass *definition = NULL;
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if (_DefinitionCount > 0) {
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definition = _SortedDefinitionArray[0];
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}
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return definition;
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}
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#endif //__DEFINITION_MGR_H
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