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CnC_Renegade/Code/wwsaveload/saveloadids.h

71 lines
3.3 KiB
C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwsaveload/saveloadids.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 5/04/01 8:42p $*
* *
* $Revision:: 9 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef SAVELOADIDS_H
#define SAVELOADIDS_H
//////////////////////////////////////////////////////////////////////////////////
//
// Chunk ID Ranges.
// Here are the ranges to use for SubSystem and PersistFactory chunk id's
// and also the chunk id's used by the save-load system itself. If you are
// creating a new library that is going to take advantage of this system,
// create a new range for it here.
//
//////////////////////////////////////////////////////////////////////////////////
enum
{
CHUNKID_SAVELOAD_BEGIN = 0x00000100,
CHUNKID_SAVELOAD_DEFMGR,
CHUNKID_TWIDDLER,
CHUNKID_WW3D_BEGIN = 0x00010000,
CHUNKID_WWPHYS_BEGIN = 0x00020000,
CHUNKID_WWAUDIO_BEGIN = 0x00030000,
CHUNKID_COMBAT_BEGIN = 0x00040000,
CHUNKID_COMMANDO_EDITOR_BEGIN = 0x00050000,
CHUNKID_PHYSTEST_BEGIN = 0x00060000,
CHUNKID_COMMANDO_BEGIN = 0x00070000,
CHUNKID_WWMATH_BEGIN = 0x00080000,
CHUNKID_WWTRANSLATEDB_BEGIN = 0x00090000
};
#endif