305 lines
8.1 KiB
Text
305 lines
8.1 KiB
Text
# Microsoft Developer Studio Project File - Name="wwsaveload" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=wwsaveload - Win32 DebugE
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "wwsaveload.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "wwsaveload.mak" CFG="wwsaveload - Win32 DebugE"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "wwsaveload - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "wwsaveload - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "wwsaveload - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE "wwsaveload - Win32 ProfileE" (based on "Win32 (x86) Static Library")
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!MESSAGE "wwsaveload - Win32 DebugE" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Commando/Code/wwsaveload", RPFCAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "wwsaveload - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\wwlib" /I "..\wwdebug" /I "..\wwmath" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /YX /FD /GZ /c
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LIB32=link.exe -lib
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# ADD LIB32 /nologo /out:"..\Libs\debug\wwsaveload.lib"
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!ELSEIF "$(CFG)" == "wwsaveload - Win32 Profile"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MT /W3 /Zi /O2 /Op /Ob2 /I "..\wwlib" /I "..\wwdebug" /I "..\wwmath" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /FD /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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!ELSEIF "$(CFG)" == "wwsaveload - Win32 ProfileE"
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\wwlib" /I "..\wwdebug" /I "..\wwmath" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /YX /FD /GZ /c
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# ADD CPP /nologo /MT /W3 /Gm /Zi /Od /I "..\wwlib" /I "..\wwdebug" /I "..\wwmath" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "PARAM_EDITING_ON" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\Libs\profile\wwsaveload.lib"
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# ADD LIB32 /nologo /out:"..\Libs\profile\wwsaveloade.lib"
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!ELSEIF "$(CFG)" == "wwsaveload - Win32 DebugE"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\wwlib" /I "..\wwdebug" /I "..\wwmath" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\wwlib" /I "..\wwdebug" /I "..\wwmath" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "PARAM_EDITING_ON" /YX /FD /GZ /c
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LIB32=link.exe -lib
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!ENDIF
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# Begin Target
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# Name "wwsaveload - Win32 Release"
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# Name "wwsaveload - Win32 Debug"
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# Name "wwsaveload - Win32 Profile"
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# Name "wwsaveload - Win32 ProfileE"
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# Name "wwsaveload - Win32 DebugE"
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SOURCE=.\definitionfactory.cpp
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SOURCE=.\saveloadsubsystem.cpp
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SOURCE=.\twiddler.cpp
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