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CnC_Renegade/Code/wwtranslatedb/tdbcategory.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwtranslatedb *
* *
* $Archive:: /Commando/Code/wwtranslatedb/tdbcategory.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/22/00 10:53a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __TDB_CATEGORY_H
#define __TDB_CATEGORY_H
#include "persist.h"
#include "wwstring.h"
#include "vector.h"
#include "bittype.h"
//////////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////////
class ChunkSaveClass;
class ChunkLoadClass;
//////////////////////////////////////////////////////////////////////////
//
// TDBCategoryClass
//
//////////////////////////////////////////////////////////////////////////
class TDBCategoryClass : public PersistClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
TDBCategoryClass (void);
TDBCategoryClass (const TDBCategoryClass &src);
virtual ~TDBCategoryClass (void);
//////////////////////////////////////////////////////////////
// Public operators
//////////////////////////////////////////////////////////////
const TDBCategoryClass &operator= (const TDBCategoryClass &src);
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
//
// From PersistClass
//
const PersistFactoryClass &Get_Factory (void) const;
bool Save (ChunkSaveClass &csave);
bool Load (ChunkLoadClass &cload);
//
// Copy methods
//
TDBCategoryClass * Clone (void) const { return new TDBCategoryClass (*this); }
//
// TDBCategoryClass specific
//
const StringClass & Get_Name (void) const { return Name; }
void Set_Name (const char *name) { Name = name; }
uint32 Get_ID (void) const { return ID; }
void Set_ID (uint32 id) { ID = id; }
protected:
//////////////////////////////////////////////////////////////
// Protected methods
//////////////////////////////////////////////////////////////
void Save_Variables (ChunkSaveClass &csave);
void Load_Variables (ChunkLoadClass &cload);
private:
//////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////
StringClass Name;
uint32 ID;
};
#endif //__TDB_CATEGORY_H