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CnC_Renegade/Code/wwui/dialogtransition.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/dialogtransition.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/27/01 9:56a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DIALOG_TRANSITION_H
#define __DIALOG_TRANSITION_H
#include "refcount.h"
///////////////////////////////////////////////////////////////////////////////
//
// DialogTransitionClass
//
///////////////////////////////////////////////////////////////////////////////
class DialogTransitionClass : public RefCountClass
{
public:
////////////////////////////////////////////////////////////////////////
// Public constants
////////////////////////////////////////////////////////////////////////
enum TYPE
{
SCREEN_OUT = 0,
SCREEN_IN
};
////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////////////
DialogTransitionClass (TYPE type = SCREEN_OUT);
virtual ~DialogTransitionClass (void);
////////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////////
//
// Configuration
//
virtual void Set_Type (TYPE type) { Type = type; }
TYPE Get_Type (void) const { return Type; }
//
// Frame updates
//
virtual void Render (void) {}
virtual void On_Frame_Update (void) {}
//
// Flow control
//
virtual bool Is_Complete (void) { return true; }
protected:
////////////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////////////
//virtual void Update_Renderer (void);
////////////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////////////
//Render2DClass Renderer;
//Render2DClass SwipeRenderer;
TYPE Type;
//int MaxTime;
//int Timer;
};
#endif //__DIALOG_TRANSITION_H