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CnC_Renegade/Code/wwui/listiconmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwui *
* *
* $Archive:: /Commando/Code/wwui/listiconmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/26/01 2:49p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __LISTICONMGR_H
#define __LISTICONMGR_H
#include "vector.h"
#include "wwstring.h"
#include "stylemgr.h"
//////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////
class Render2DClass;
class RectClass;
//////////////////////////////////////////////////////////////////////
//
// ListIconMgrClass
//
//////////////////////////////////////////////////////////////////////
class ListIconMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ListIconMgrClass (void);
~ListIconMgrClass (void) { Reset_Icons (); }
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Configuration
//
void Add_Icon (const char *texture_name);
void Remove_Icon (const char *texture_name);
void Reset_Icons (void);
//
// Rendering
//
void Reset_Renderers (void);
void Render_Icon (const RectClass &clip_rect, const char *texture_name);
void Render_Icons (void);
//
// Informational
//
float Get_Icon_Width (void) { return IconWidth * StyleMgrClass::Get_X_Scale (); }
float Get_Icon_Height (void) { return IconHeight * StyleMgrClass::Get_Y_Scale (); }
void Set_Icon_Width (float width) { IconWidth = width; }
void Set_Icon_Height (float height) { IconHeight = height; }
private:
////////////////////////////////////////////////////////////////
// Private methods
////////////////////////////////////////////////////////////////
int Find_Texture (const char *texture_name);
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
DynamicVectorClass<Render2DClass *> Renderers;
DynamicVectorClass<StringClass> TextureNames;
float IconWidth;
float IconHeight;
};
#endif //__LISTICONMGR_H