274 lines
8.8 KiB
C++
274 lines
8.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/mapctrl.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/26/01 10:44a $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MAP_CTRL_H
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#define __MAP_CTRL_H
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#include "dialogcontrol.h"
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#include "vector3.h"
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#include "vector2i.h"
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#include "vector.h"
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#include "render2dsentence.h"
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#include "bittype.h"
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////////////////////////////////////////////////////////////////
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//
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// MapMarkerClass
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//
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////////////////////////////////////////////////////////////////
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class MapMarkerClass : public DialogControlClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MapMarkerClass (void) :
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Position (0, 0, 0),
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UVRect (0, 0, 0, 0),
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Color (0xFFFFFFFF),
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UserData (0) {}
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virtual ~MapMarkerClass (void) {}
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////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////
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bool operator== (const MapMarkerClass &src) const { return false; }
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bool operator!= (const MapMarkerClass &src) const { return true; }
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Accessors
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//
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const Vector3 & Get_Position (void) const { return Position; }
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const WCHAR * Get_Name (void) const { return Name; }
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const RectClass & Get_Rect (void) const { return UVRect; }
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uint32 Get_User_Data (void) const { return UserData; }
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uint32 Get_Color (void) const { return Color; }
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void Set_Position (const Vector3 &pos) { Position = pos; }
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void Set_Name (const WCHAR *name) { Name = name; }
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void Set_Rect (const RectClass &rect) { UVRect = rect; }
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void Set_User_Data (uint32 data) { UserData = data; }
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void Set_Color (uint32 color) { Color = color; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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Vector3 Position;
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WideStringClass Name;
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RectClass UVRect;
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uint32 UserData;
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uint32 Color;
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};
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////////////////////////////////////////////////////////////////
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//
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// MapCtrlClass
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//
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////////////////////////////////////////////////////////////////
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class MapCtrlClass : public DialogControlClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MapCtrlClass (void);
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virtual ~MapCtrlClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// From DialogControlClass
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//
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void Render (void);
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//
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// Map configuration
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//
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void Set_Map_Texture (const char *filename);
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void Set_Marker_Texture (const char *filename);
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//
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// Zoom support
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//
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float Get_Zoom (void) const { return Zoom; }
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void Set_Zoom (float factor) { Zoom = factor; Set_Dirty (); }
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//
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// Map centering and scale.
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//
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// Note: The scale means "how many pixels (of map) per meter (of world space)".
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// This value can differ in the X and Y axes.
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//
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// The map center is the pixel position (x,y) where world space (0, 0, 0) is.
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//
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const Vector2 &Get_Map_Scale (void) const { return MapScale; }
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void Set_Map_Scale (const Vector2 &scale) { MapScale = scale; Set_Dirty (); }
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const Vector2 &Get_Map_Center (void) const { return MapCenterPoint; }
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void Set_Map_Center (const Vector2 &pos) { MapCenterPoint = pos; Set_Dirty (); }
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//
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// Marker control
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//
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int Add_Marker (const WCHAR *name, const Vector3 &pos, const RectClass &uv_rect, int color = 0xFFFFFFFF);
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uint32 Get_Marker_Data (int index);
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void Set_Marker_Data (int index, uint32 user_data);
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void Remove_Marker (int index);
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//
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// View support
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//
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void Center_View_About_Marker (int marker_index);
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//
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// Cloud support
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//
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void Initialize_Cloud (int cells_x, int cells_y);
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void Reset_Cloud (void);
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void Set_Cloud_Cell (int cell_x, int cell_y, bool is_visible);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_LButton_Down (const Vector2 &mouse_pos);
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void On_LButton_Up (const Vector2 &mouse_pos);
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void On_Mouse_Move (const Vector2 &mouse_pos);
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void On_Set_Cursor (const Vector2 &mouse_pos);
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void On_Set_Focus (void);
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void On_Kill_Focus (DialogControlClass *focus);
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void On_Frame_Update (void);
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void Update_Client_Rect (void);
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void Create_Control_Renderers (void);
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void Create_Text_Renderers (void);
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void Create_Cloud_Renderer (void);
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int Marker_From_Pos (const Vector2 &mouse_pos);
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void Clamp_Scroll_Pos (void);
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Vector3 Position_To_Coord (const Vector2 &mouse_pos);
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bool Is_Cell_Shrouded (int cell_x, int cell_y);
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void Free_Cloud_Data (void);
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void Update_Pulse (void);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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Render2DSentenceClass TextRenderer;
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Render2DClass ControlRenderer;
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Render2DClass ButtonRenderer;
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Render2DClass MapRenderer;
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Render2DClass MapOverlayRenderer;
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Render2DClass CloudRenderer;
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Render2DClass EdgeRenderer;
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Render2DClass IconRenderer;
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float Zoom;
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Vector2 ScrollPos;
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Vector2 MapSize;
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Vector2 IconTextureSize;
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bool IsDragging;
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bool IsZoomingIn;
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bool IsZoomingOut;
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bool IsUsingOverlay;
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Vector2 InitialMousePos;
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Vector2 InitialScrollPos;
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RectClass ZoomInButtonRect;
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RectClass ZoomOutButtonRect;
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float PulseDirection;
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float OverlayOpacity;
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Vector2 MapCenterPoint;
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Vector2 MapScale;
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uint32 * CloudVector;
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Vector2i CloudSize;
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DynamicVectorClass<MapMarkerClass> MarkerList;
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};
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////////////////////////////////////////////////////////////////
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// Is_Cell_Shrouded
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////////////////////////////////////////////////////////////////
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inline bool
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MapCtrlClass::Is_Cell_Shrouded (int cell_x, int cell_y)
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{
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bool retval = true;
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//
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// Is this cell in bounds?
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//
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if ( cell_x >= 0 && cell_x < CloudSize.I &&
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cell_y >= 0 && cell_y < CloudSize.J)
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{
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int bit_offset = (cell_y * CloudSize.I) + cell_x;
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int index = bit_offset / 32;
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int bit = (bit_offset - (index * 32)) + 1;
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//
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// Check this bit
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//
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retval = ((CloudVector[index] & (1 << bit)) != 0);
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}
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return retval;
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}
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#endif //__MAP_CTRL_H
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