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CnC_Renegade/Code/wwui/mousemgr.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/mousemgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/22/01 4:36p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MOUSE_MGR_H
#define __MOUSE_MGR_H
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class TextureClass;
class ScreenCursorClass;
////////////////////////////////////////////////////////////////
//
// MouseMgrClass
//
////////////////////////////////////////////////////////////////
class MouseMgrClass
{
public:
////////////////////////////////////////////////////////////////
// Public constants
////////////////////////////////////////////////////////////////
typedef enum
{
CURSOR_ARROW = 0,
CURSOR_TEXT,
CURSOR_ACTION,
CURSOR_BUSY,
CURSOR_PAN_UP,
CURSOR_ROTATE,
CURSOR_COUNT
} CURSOR_TYPE;
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Initialization
//
static void Initialize (void);
static void Shutdown (void);
//
// Display methods
//
static void Show_Cursor (bool onoff);
static void Set_Cursor (CURSOR_TYPE type);
static void Begin_Wait_Cursor(void);
static void End_Wait_Cursor(void);
//
// Render methods
//
static void Render (void);
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
static TextureClass * Textures[CURSOR_COUNT];
static ScreenCursorClass * MouseCursor;
static CURSOR_TYPE CursorType;
static unsigned int CursorWaitCount;
};
#endif //__MOUSE_MGR_H