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CnC_Renegade/Code/wwui/shortcutbarctrl.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/shortcutbarctrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/13/01 9:53a $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SHORTCUT_BAR_CTRL_H
#define __SHORTCUT_BAR_CTRL_H
#include "dialogcontrol.h"
#include "vector.h"
#include "render2dsentence.h"
#include "bittype.h"
////////////////////////////////////////////////////////////////
//
// ShortcutBarCtrlClass
//
////////////////////////////////////////////////////////////////
class ShortcutBarCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ShortcutBarCtrlClass (void);
virtual ~ShortcutBarCtrlClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// RTTI
//
ShortcutBarCtrlClass * As_ShortcutBarCtrlClass (void) { return this; }
//
// From DialogControlClass
//
void Render (void);
const RectClass & Get_Window_Rect (void) const;
bool Wants_Tooltip (void) const { return false; }
//
// Configuration
//
void Add_Button (int ctrl_id, const WCHAR *text);
void Remove_Button (int ctrl_id);
void Display (bool onoff) { IsHiddenState = !onoff; Set_Dirty (); }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Mouse_Move (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Set_Focus (void);
void On_Kill_Focus (DialogControlClass *focus);
bool On_Key_Down (uint32 key_id, uint32 key_data);
void On_Mouse_Wheel (int direction);
void On_Create (void);
void On_Frame_Update (void);
void Update_Client_Rect (void);
void Create_Control_Renderers (void);
void Create_Hidden_State_Renderers (void);
void Create_Displayed_State_Renderers (void);
void Create_Text_Renderers (void);
void Set_Hidden_State (bool onoff);
void Get_Entry_Rect (int index, RectClass &rect);
int Entry_From_Pos (const Vector2 &mouse_pos);
void Set_Curr_Sel (int index, bool snap_mouse = false);
void Render_Strip (const RectClass &screen_rect, bool flip_uvs);
void Send_Command (void);
void Update_Pulse (void);
////////////////////////////////////////////////////////////////
// Protected data types
////////////////////////////////////////////////////////////////
struct ShortcutInfoStruct
{
ShortcutInfoStruct (void) : ctrl_id (0) {}
ShortcutInfoStruct (int _id, const WCHAR *_text) :
ctrl_id (_id), text (_text) {}
int ctrl_id;
WideStringClass text;
bool operator== (const ShortcutInfoStruct &src) { return false; }
bool operator!= (const ShortcutInfoStruct &src) { return true; }
};
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
DynamicVectorClass<ShortcutInfoStruct> ShortcutList;
Render2DSentenceClass TextRenderer;
Render2DSentenceClass GlowRenderer;
Render2DSentenceClass HilightRenderer;
Render2DClass ControlRenderer;
Render2DClass TexturedControlRenderer;
RectClass FullRect;
bool IsHiddenState;
int CurrSel;
float BarOpacity;
float PulseDirection;
};
#endif //__SHORTCUT_BAR_CTRL_H