215 lines
8 KiB
C++
215 lines
8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/stylemgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/26/02 1:21p $*
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* *
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* $Revision:: 16 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __STYLE_MGR_H
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#define __STYLE_MGR_H
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#include "bittype.h"
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#include "widestring.h"
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#include "vector.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class TextureClass;
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class Render2DClass;
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class Render2DSentenceClass;
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class FontCharsClass;
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class RectClass;
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////////////////////////////////////////////////////////////////
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//
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// StyleMgrClass
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//
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////////////////////////////////////////////////////////////////
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class StyleMgrClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constants
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////////////////////////////////////////////////////////////////
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typedef enum
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{
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FONT_TITLE = 0,
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FONT_LG_CONTROLS,
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FONT_CONTROLS,
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FONT_LISTS,
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FONT_TOOLTIPS,
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FONT_MENU,
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FONT_SM_MENU,
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FONT_HEADER,
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FONT_BIG_HEADER,
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FONT_CREDITS,
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FONT_CREDITS_BOLD,
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FONT_INGAME_TXT,
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FONT_INGAME_BIG_TXT,
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FONT_INGAME_SUBTITLE_TXT,
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FONT_INGAME_HEADER_TXT,
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FONT_MAX
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} FONT_STYLE;
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typedef enum
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{
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LEFT_JUSTIFY = 0,
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RIGHT_JUSTIFY,
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CENTER_JUSTIFY
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} JUSTIFICATION;
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typedef enum
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{
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EVENT_MOUSE_CLICK = 0,
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EVENT_MOUSE_OVER,
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EVENT_MENU_BACK,
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EVENT_POPUP,
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EVENT_AUDIO_MAX
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} EVENT_AUDIO;
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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static void Initialize (void);
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static void Initialize_From_INI (const char *filename);
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static void Shutdown (void);
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//
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// Font methods
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//
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static FontCharsClass * Get_Font (FONT_STYLE style);
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static FontCharsClass * Peek_Font (FONT_STYLE style) { return Fonts[style]; }
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static void Assign_Font (Render2DSentenceClass *renderer, FONT_STYLE style);
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//
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// Sound methods
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//
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static void Play_Sound (EVENT_AUDIO event);
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//
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// Configuration methods
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//
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static void Configure_Renderer (Render2DClass *renderer);
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//
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// Scale support
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//
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static float Get_X_Scale (void) { return ScaleX; }
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static float Get_Y_Scale (void) { return ScaleY; }
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//
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// Color methods
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//
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static uint32 Get_Text_Color (void) { return TextColor; }
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static uint32 Get_Text_Shadow_Color (void) { return TextShadowColor; }
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static uint32 Get_Disabled_Text_Color (void) { return DisabledTextColor; }
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static uint32 Get_Disabled_Text_Shadow_Color (void) { return DisabledTextShadowColor; }
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static uint32 Get_Line_Color (void) { return LineColor; }
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static uint32 Get_Bk_Color (void) { return BkColor; }
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static uint32 Get_Disabled_Line_Color (void) { return DisabledLineColor; }
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static uint32 Get_Disabled_Bk_Color (void) { return DisabledBkColor; }
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static uint32 Get_Tab_Text_Color (void) { return TabTextColor; }
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static uint32 Get_Tab_Glow_Color (void) { return TabGlowColor; }
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//
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// Backdrop support
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//
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static void Render_Backdrop (Render2DClass *renderer, const RectClass &rect);
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//
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// Text support
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//
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static void Render_Text (const WCHAR *text, Render2DSentenceClass *renderer, uint32 text_color, uint32 shadow_color, const RectClass &rect, bool do_shadow = false, bool do_clip = true, JUSTIFICATION justify = LEFT_JUSTIFY, bool is_vcentered = true);
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static void Render_Text (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, bool do_shadow = false, bool do_clip = true, JUSTIFICATION justify = LEFT_JUSTIFY, bool is_enabled = true, bool is_vcentered = true);
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static void Render_Title_Text (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect);
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static void Render_Wrapped_Text (const WCHAR *text, Render2DSentenceClass *renderer, uint32 text_color, uint32 shadow_color, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false);
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static void Render_Wrapped_Text (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false, bool is_enabled = true);
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static void Render_Wrapped_Text_Ex (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false, bool is_enabled = true, JUSTIFICATION justify = LEFT_JUSTIFY);
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static void Render_Wrapped_Text_Ex (const WCHAR *text, Render2DSentenceClass *renderer, uint32 text_color, uint32 shadow_color, const RectClass &rect, bool do_shadow = false, bool do_vcenter = false, JUSTIFICATION justify = LEFT_JUSTIFY);
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//
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// Hilight support
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//
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static void Configure_Hilighter (Render2DClass *renderer);
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static void Render_Hilight (Render2DClass *renderer, const RectClass &rect);
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//
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// Text "glow" support
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//
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static void Render_Glow (const WCHAR *text, Render2DSentenceClass *renderer, const RectClass &rect, int radius_x, int radius_y, int color, JUSTIFICATION justify = LEFT_JUSTIFY);
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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static TextureClass * BackdropTexture;
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static uint32 TitleColor;
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static uint32 TitleHilightColor;
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static uint32 TitleShadowColor;
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static uint32 TextColor;
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static uint32 TextShadowColor;
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static uint32 LineColor;
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static uint32 BkColor;
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static uint32 DisabledTextColor;
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static uint32 DisabledTextShadowColor;
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static uint32 DisabledLineColor;
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static uint32 DisabledBkColor;
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static uint32 HilightColor;
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static uint32 TabTextColor;
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static uint32 TabGlowColor;
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static FontCharsClass * Fonts[FONT_MAX];
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static float ScaleX;
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static float ScaleY;
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static DynamicVectorClass<StringClass> FontFileList;
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static StringClass EventAudioList[EVENT_AUDIO_MAX];
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};
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#endif //__STYLE_MGR_H
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