303 lines
10 KiB
C++
303 lines
10 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwui *
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* *
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* $Archive:: /Commando/Code/wwui/treectrl.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 9/18/01 1:47p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __TREECTRL_H
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#define __TREECTRL_H
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#include "dialogcontrol.h"
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#include "vector.h"
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#include "render2dsentence.h"
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#include "scrollbarctrl.h"
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#include "listiconmgr.h"
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//////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////
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class TreeItemClass;
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class TreeCtrlClass;
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//////////////////////////////////////////////////////////////////////
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// Typedefs
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//////////////////////////////////////////////////////////////////////
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typedef DynamicVectorClass<TreeItemClass *> TREE_ITEM_LIST;
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typedef int (CALLBACK *TREECTRL_SORT_CALLBACK) (TreeCtrlClass *tree_ctrl, TreeItemClass *item1, TreeItemClass *item2, uint32 user_param);
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//////////////////////////////////////////////////////////////////////
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//
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// TreeCtrlClass
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//
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//////////////////////////////////////////////////////////////////////
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class TreeCtrlClass : public DialogControlClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public constants
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///////////////////////////////////////////////////////////////////
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typedef enum
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{
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HIT_PLUS = 0,
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HIT_ICON,
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HIT_TEXT,
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} HITTYPE;
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static const char *ICON_FOLDER;
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static const char *ICON_FOLDER_OPEN;
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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TreeCtrlClass (void);
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~TreeCtrlClass (void);
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// RTTI.
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virtual TreeCtrlClass * As_TreeCtrlClass (void) { return this; }
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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void Render (void);
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void On_VScroll (ScrollBarCtrlClass *, int, int new_position);
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//
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// Content control
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//
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TreeItemClass * Insert_Item (const WCHAR *name, const char *icon_name, const char *selected_icon_name, TreeItemClass *parent);
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void Delete_Item (TreeItemClass *item);
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void Delete_All_Items (void);
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void Select_Item (TreeItemClass *item);
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TreeItemClass * Get_Selected_Item (void);
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//
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// Sort support
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//
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void Sort_Children_Alphabetically (TreeItemClass *parent);
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void Sort_Children (TreeItemClass *parent, TREECTRL_SORT_CALLBACK sort_callback, uint32 user_param);
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//
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// Misc
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//
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TreeItemClass * Hit_Test (const Vector2 &mouse_pos, HITTYPE &type);
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void Ensure_Visible (TreeItemClass *tree_item);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_LButton_Down (const Vector2 &mouse_pos);
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void On_LButton_DblClk (const Vector2 &mouse_pos);
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void On_LButton_Up (const Vector2 &mouse_pos);
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void On_Mouse_Wheel (int direction);
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void On_Set_Cursor (const Vector2 &mouse_pos);
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void On_Set_Focus (void);
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void On_Kill_Focus (DialogControlClass *focus);
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bool On_Key_Down (uint32 key_id, uint32 key_data);
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void On_Create (void);
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void Update_Client_Rect (void);
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void On_Expanded (TreeItemClass *item);
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void Create_Control_Renderers (void);
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void Create_Text_Renderers (void);
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void Set_Scroll_Pos (int new_pos);
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void Update_Scroll_Bar_Visibility (void);
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int Count_Visible_Rows (void);
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int Count_Visible_Rows (TreeItemClass *item);
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TreeItemClass * Get_Prev_Sibling (TreeItemClass *item);
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TreeItemClass * Get_Next_Sibling (TreeItemClass *item);
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TreeItemClass * Find_Prev_Visible (TreeItemClass *item);
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TreeItemClass * Find_Next_Visible (TreeItemClass *item);
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TreeItemClass * Find_Top_Item (void);
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TreeItemClass * Find_Last_Visible_Item (void);
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bool Render_Item (TreeItemClass *item, float x_pos, float &y_pos, int &row_index, int level);
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static int __cdecl Sort_Callback (const void *elem1, const void *elem2);
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static int CALLBACK Alphabetic_Sort_Callback (TreeCtrlClass *tree_ctrl, TreeItemClass *item1, TreeItemClass *item2, uint32 user_param);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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Render2DClass HilightRenderer;
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Render2DSentenceClass TextRenderer;
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Render2DClass ControlRenderer;
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Render2DClass PlusRenderer;
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Render2DClass IconRenderer;
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TREE_ITEM_LIST ItemList;
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TreeItemClass * SelectedItem;
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ListIconMgrClass IconMgr;
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float RowHeight;
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int RowsPerPage;
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int ScrollPos;
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ScrollBarCtrlClass ScrollBarCtrl;
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bool IsScrollBarDisplayed;
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static TREECTRL_SORT_CALLBACK CurrentSortCallback;
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static TreeCtrlClass * CurrentSorter;
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static uint32 CurrentSortUserData;
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friend class TreeItemClass;
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};
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//////////////////////////////////////////////////////////////////////
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//
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// TreeItemClass
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//
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//////////////////////////////////////////////////////////////////////
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class TreeItemClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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TreeItemClass (TreeCtrlClass *ctrl) :
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TreeCtrl (ctrl),
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Parent (NULL),
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UserData (0),
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IsExpanded (false),
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NeedsChildren (false) {}
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virtual ~TreeItemClass (void) {}
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Name access
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//
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void Set_Name (const WCHAR *name);
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const WCHAR * Get_Name (void) const { return Name; }
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//
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// Icon access
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//
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void Set_Icon (const char *texture_name);
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const char * Get_Icon (void) const { return IconName; }
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void Set_Selected_Icon (const char *texture_name);
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const char * Get_Selected_Icon (void) const { return SelectedIconName; }
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//
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// User data access
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//
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void Set_User_Data (uint32 data) { UserData = data; }
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uint32 Get_User_Data (void) const { return UserData; }
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//
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// Selection control
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//
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void Select (void) { TreeCtrl->Select_Item (this); }
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bool Is_Selected (void) { return (TreeCtrl->Get_Selected_Item () == this); }
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//
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// Expanded access
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//
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void Expand (bool onoff);
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bool Is_Expanded (void) const { return IsExpanded; }
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//
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// Child access
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//
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void Add_Child (TreeItemClass *child) { ChildList.Add (child); NeedsChildren = false; }
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void Remove_Child (int index) { ChildList.Delete (index); }
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void Remove_Child (TreeItemClass *child);
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bool Needs_Children (void) const { return NeedsChildren; }
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void Set_Needs_Children (bool onoff);
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int Get_Child_Count (void) const { return ChildList.Count (); }
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TreeItemClass * Get_Child (int index) { return ChildList[index]; }
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TREE_ITEM_LIST & Get_Child_List (void) { return ChildList; }
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TreeItemClass * Get_Last_Child (void);
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//
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// Parent access
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//
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TreeItemClass * Get_Prev_Child (TreeItemClass *child);
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TreeItemClass * Get_Next_Child (TreeItemClass *child);
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void Set_Parent (TreeItemClass *parent) { Parent = parent; }
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TreeItemClass * Get_Parent (void) const { return Parent; }
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//
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// Indent access
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//
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int Get_Indent_Level (void);
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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TreeCtrlClass * TreeCtrl;
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TreeItemClass * Parent;
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WideStringClass Name;
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StringClass IconName;
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StringClass SelectedIconName;
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uint32 UserData;
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TREE_ITEM_LIST ChildList;
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bool IsExpanded;
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bool NeedsChildren;
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};
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#endif //__TREECTRL_H
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