This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/multihud.h

125 lines
4.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/multihud.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 1/24/02 8:38p $*
* *
* $Revision:: 50 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MULTIHUD_H
#define MULTIHUD_H
#if defined(_MSV_VER)
#pragma once
#endif
#include "always.h"
#include "gamemode.h"
#include "bittype.h"
class SmartGameObj;
class Render2DTextClass;
class Render2DSentenceClass;
class Font3DInstanceClass;
class NetworkObjectClass;
class WideStringClass;
enum PlayerlistFormatEnum
{
PLAYERLIST_FORMAT_TINY,
PLAYERLIST_FORMAT_MEDIUM,
PLAYERLIST_FORMAT_FULL,
};
//-----------------------------------------------------------------------------
class MultiHUDClass : public GameModeClass {
public:
static void Init(void);
static void Shutdown(void);
static void Think(void);
static void Render(void);
static void Toggle();
static bool Is_On();
static void Render_Text(WideStringClass & text, float x, float y, ULONG color = 0xFFFFFFFF);
static void Show_Player_Names(void);
#ifdef WWDEBUG
static void Render_Debug_Text(LPCSTR text, float x, float y, ULONG color = 0xFFFFFFFF);
static void Show_Import_State_Counts(NetworkObjectClass *object);
static void Show_Distance_And_Priority(NetworkObjectClass *object);
static void Show_Player_Rhost_Data(SmartGameObj * smart_obj);
static void Show_Description(NetworkObjectClass * p_object, float height_offset, float max_distance);
static void Show_Spawner_Data(void);
static void Show_Client_Rhost_Data(void);
#endif
static void Set_Bottom_Text_Y_Pos(float y) {BottomTextYPos = y;}
static float Get_Bottom_Text_Y_Pos(void) {return BottomTextYPos;}
/*
static void Set_Verbose_Lists(bool flag) {VerboseLists = flag;}
static bool Get_Verbose_Lists(void) {return VerboseLists;}
static bool Toggle_Verbose_Lists(void) {VerboseLists = !VerboseLists; return VerboseLists;}
*/
static void Set_Playerlist_Format(PlayerlistFormatEnum playerlist_format) {PlayerlistFormat = playerlist_format;}
static PlayerlistFormatEnum Get_Playerlist_Format(void) {return PlayerlistFormat;}
//static void Next_Playerlist_Format(void) {PlayerlistFormat++;}
static void Next_Playerlist_Format(void);
private:
static const float MAX_OVERLAY_DISTANCE_M;
static const float Y_INCREMENT_FACTOR;
static float BottomTextYPos;
#ifdef WWDEBUG
static Render2DTextClass * PTextRenderer;
static Font3DInstanceClass * PFont;
#endif // WWDEBUG
static Render2DSentenceClass* NameRenderer;
//static bool VerboseLists;
static bool IsOn;
static PlayerlistFormatEnum PlayerlistFormat;
};
//-----------------------------------------------------------------------------
#endif // MULTIHUD_H