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CnC_Renegade/Code/ww3d2/animatedsoundmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : ww3d2 *
* *
* $Archive:: /Commando/Code/ww3d2/animatedsoundmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/13/01 6:05p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __ANIMATEDSOUNDMGR_H
#define __ANIMATEDSOUNDMGR_H
#include "simplevec.h"
#include "vector.h"
#include "hashtemplate.h"
//////////////////////////////////////////////////////////////////////
// Forward declarations
//////////////////////////////////////////////////////////////////////
class HTreeClass;
class HAnimClass;
class Matrix3D;
//////////////////////////////////////////////////////////////////////
//
// AnimatedSoundMgrClass
//
//////////////////////////////////////////////////////////////////////
class AnimatedSoundMgrClass
{
public:
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Initialization and shutdown
//
static void Initialize (const char *ini_filename = NULL);
static void Shutdown (void);
//
// Sound playback
//
static bool Does_Animation_Have_Embedded_Sounds (HAnimClass *anim);
static float Trigger_Sound (HAnimClass *anim, float old_frame, float new_frame, const Matrix3D &tm);
private:
///////////////////////////////////////////////////////////////////
// Private data types
///////////////////////////////////////////////////////////////////
typedef struct
{
int Frame;
int SoundDefinitionID;
} ANIM_SOUND_INFO;
typedef SimpleDynVecClass<ANIM_SOUND_INFO> ANIM_SOUND_LIST;
///////////////////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////////////////
static HashTemplateClass<StringClass, ANIM_SOUND_LIST *> AnimationNameHash;
static DynamicVectorClass<ANIM_SOUND_LIST *> AnimSoundLists;
///////////////////////////////////////////////////////////////////
// Private methods
///////////////////////////////////////////////////////////////////
static ANIM_SOUND_LIST * Find_Sound_List (HAnimClass *anim);
};
#endif //__ANIMATEDSOUNDMGR_H