42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WWSAVELOADSTATUS_H
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#define WWSAVELOADSTATUS_H
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#include "always.h"
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#include "wwstring.h"
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namespace SaveLoadStatus
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{
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void Set_Status_Text(const char* text,int id);
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void Reset_Status_Count( void );
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void Inc_Status_Count( void );
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int Get_Status_Count( void );
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void Get_Status_Text(StringClass& text, int id);
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};
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#define INIT_STATUS(t) SaveLoadStatus::Set_Status_Text(t,0)
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#define INIT_SUB_STATUS(t) SaveLoadStatus::Set_Status_Text(t,1)
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#endif
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