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CnC_Renegade/Code/Combat/cheatmgr.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : combat *
* *
* $Archive:: /Commando/Code/Combat/cheatmgr.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/06/01 11:35a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __CHEATMGR_H
#define __CHEATMGR_H
#include "gametype.h"
//////////////////////////////////////////////////////////////////////
//
// CheatMgrClass
//
//////////////////////////////////////////////////////////////////////
class CheatMgrClass
{
public:
///////////////////////////////////////////////////////////////////
// Public flags
///////////////////////////////////////////////////////////////////
enum
{
CHEAT_INVULNERABILITY = 1,
CHEAT_INFINITE_AMMO = 2,
CHEAT_ALL_WEAPONS = 4,
ALL_CHEATS = 0x07,
};
///////////////////////////////////////////////////////////////////
// Public constructors/destructors
///////////////////////////////////////////////////////////////////
CheatMgrClass (void);
virtual ~CheatMgrClass (void);
///////////////////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////////////////
//
// Singleton access
//
static CheatMgrClass * Get_Instance (void) { return _TheInstance; }
//
// Cheat control
//
virtual void Enable_Cheat (int cheat, bool onoff) { if (onoff) Flags |= cheat; else Flags &= (~cheat); HistoryFlags |= Flags; }
virtual bool Is_Cheat_Enabled (int /*cheat*/) const { return false; }
virtual bool Is_Cheat_Set (int /*cheat*/) const { return false; }
virtual bool Was_Cheat_Used (int /*cheat*/) const { return false; }
virtual void Update_History (void) { HistoryFlags |= Flags; }
virtual void Reset_History (void) { HistoryFlags = Flags; }
virtual int Get_History (void) const { return HistoryFlags; }
virtual void Set_History (int flags) { HistoryFlags = flags; }
//
// Notifications
//
virtual void Apply_Cheats (void) {}
protected:
///////////////////////////////////////////////////////////////////
// Protected methods
///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
// Protected member data
///////////////////////////////////////////////////////////////////
int Flags;
int HistoryFlags;
//
// Static member data
//
static CheatMgrClass *_TheInstance;
};
#endif //__CHEATMGR_H