61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//----------------------------------------------------------------------------
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// Axes
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//----------------------------------------------------------------------------
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enum Axis_Names
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{
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ROTATE_X,
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ROTATE_Y,
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ROTATE_Z,
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TRANSLATE_X,
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TRANSLATE_Y,
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TRANSLATE_Z,
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TRANSLATE_LENGTH
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};
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//----------------------------------------------------------------------------
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// ASF_Data_Chunk
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//----------------------------------------------------------------------------
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struct ASF_Data_Chunk
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{
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ASF_Data_Chunk () : Number_of_axes (0) {}
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void add_axis ( Axis_Names new_axis )
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{
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if ( Number_of_axes < 7 )
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{
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Axis [Number_of_axes] = new_axis;
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++ Number_of_axes;
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}
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}
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unsigned Number_of_axes;
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Axis_Names Axis [ 7 ];
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};
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//----------------------------------------------------------------------------
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// Position_Key_Scale_Chunk
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//----------------------------------------------------------------------------
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struct Position_Key_Scale_Chunk
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{
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float Position_Key_Scale;
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};
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