128 lines
4.8 KiB
C++
128 lines
4.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/ProgressUI.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/07/99 5:51p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PROGRESS_UI_H
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#define __PROGRESS_UI_H
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///////////////////////////////////////////////////////////////////////
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//
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// ProgressUIClass
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//
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///////////////////////////////////////////////////////////////////////
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class ProgressUIClass
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{
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public:
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////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////
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ProgressUIClass (void) { }
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virtual ~ProgressUIClass (void) { }
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////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////
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virtual void Show (bool show) { }
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virtual void Close (void) { }
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virtual void Set_Status_Text (LPCTSTR text) { }
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virtual void Set_Progress_Percent (float percent) { }
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};
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///////////////////////////////////////////////////////////////////////
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//
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// ProgressUIMgrClass
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//
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///////////////////////////////////////////////////////////////////////
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class ProgressUIMgrClass
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{
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public:
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////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////
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//ProgressUIMgrClass (void) { }
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//virtual ~ProgressUIMgrClass (void) { }
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////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////
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static void Set_Status_Text (LPCTSTR text);
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static void Set_Progress_Percent (float percent);
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static ProgressUIClass * Get_Current_Progress_UI (void);
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static void Set_Current_Progress_UI (ProgressUIClass *progress_ui);
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private:
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////////////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////////////
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static ProgressUIClass * _CurrentProgressUI;
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};
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/////////////////////////////////////////////////////////////////////
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// Get_Current_Progress_UI
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/////////////////////////////////////////////////////////////////////
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inline ProgressUIClass *
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ProgressUIMgrClass::Get_Current_Progress_UI (void)
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{
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return _CurrentProgressUI;
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}
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/////////////////////////////////////////////////////////////////////
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// Set_Current_Progress_UI
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/////////////////////////////////////////////////////////////////////
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inline void
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ProgressUIMgrClass::Set_Current_Progress_UI (ProgressUIClass *progress_ui)
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{
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_CurrentProgressUI = progress_ui;
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return ;
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}
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#endif //__PROGRESS_UI_H
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