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CnC_Renegade/Code/Tools/LightMap/LightMap.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : LightMap *
* *
* $Archive:: /Commando/Code/Tool $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 7/19/01 7:32p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
// Includes.
#include "resource.h"
#include "LightMapDoc.h"
#include <stdlib.h>
class LightMapApp : public CWinApp
{
public:
// Functions.
char *Working_Path() {return (WorkingPath);}
char *Instance_Name() {return (InstanceName);}
DWORD Application_Version() {return (ApplicationVersion);}
static bool Explorer_Style();
static DWORD File_Dialog_Flags();
static const char *File_Dialog_Filter()
{
return ("Westwood 3D Files (*.w3d)|*.w3d|All Files (*.*)|*.*||");
}
static const char *Document_File_Extension()
{
return (".w3d");
}
protected:
// Functions.
LightMapDoc* GetDoc();
private:
void Do_Version_Check();
char WorkingPath [_MAX_PATH]; // Path of executing application.
char InstanceName [_MAX_PATH]; // Name unique to this instance of the application.
DWORD ApplicationVersion; // Version no. of this application.
// The following is maintained by MFC tools.
public:
LightMapApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(LightMapApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(LightMapApp)
afx_msg void OnAppAbout();
afx_msg void OnFileOpen();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
};
// Externals.
extern LightMapApp theApp;