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CnC_Renegade/Code/wwlib/WWCOMUtil.h

60 lines
1.9 KiB
C

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* NAME
* $Archive: /Commando/Code/wwlib/WWCOMUtil.h $
*
* DESCRIPTION
* COM utility functions and macros
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 3 $
* $Modtime: 8/02/01 3:00p $
*
******************************************************************************/
#ifndef __WWCOMUTIL_H__
#define __WWCOMUTIL_H__
#include <oaidl.h>
//! Invoke PropertyGet on IDispatch interface.
HRESULT STDMETHODCALLTYPE Dispatch_GetProperty(IDispatch* object,
const OLECHAR* propName, VARIANT* result);
//! Invoke PropertyPut on IDispatch interface.
HRESULT STDMETHODCALLTYPE Dispatch_PutProperty(IDispatch* object,
const OLECHAR* propName, VARIANT* propValue);
//! Invoke Method on IDispatch interface.
HRESULT STDMETHODCALLTYPE Dispatch_InvokeMethod(IDispatch* object,
const OLECHAR* methodName, DISPPARAMS* params, VARIANT* result);
//! Register COM in-process DLL server
bool RegisterCOMServer(const char* dllName);
//! Unregister COM in-process DLL server
bool UnregisterCOMServer(const char* dllName);
#endif // __WWCOMUTIL_H__