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CnC_Tiberian_Dawn/STAGE.H

100 lines
3.7 KiB
C++

/*
** Command & Conquer(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: F:\projects\c&c\vcs\code\stage.h_v 2.15 16 Oct 1995 16:45:16 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : STAGE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : June 17, 1994 *
* *
* Last Update : June 17, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef STAGE_H
#define STAGE_H
class StageClass {
/*
** This handles the animation stage of the object. This includes smoke, walking,
** flapping, and rocket flames.
*/
unsigned short Stage;
/*
** This is the countdown timer for stage animation. When this counts down
** to zero, then the stage increments by one and the time cycle starts
** over again.
*/
unsigned char StageTimer;
/*
** This is the value to assign the StageTimer whenever it needs to be reset. Thus,
** this value is the control of how fast the stage value increments.
*/
unsigned char Rate;
public:
StageClass(void) {
StageTimer = 0;
Stage = 0;
Rate = 0;
};
int Fetch_Stage(void) const {return Stage;};
int Fetch_Rate(void) const {return Rate;};
void Set_Stage(int stage) {Stage = stage;};
void Set_Rate(unsigned char rate) {Rate = StageTimer = rate;};
void AI(void) {};
bool Graphic_Logic(void) {
if (Rate) {
StageTimer--;
if (!StageTimer) {
Stage++;
StageTimer = Rate;
return true;
}
}
return false;
};
#ifdef CHEAT_KEYS
void Debug_Dump(MonoClass *mono) const {
mono->Set_Cursor(56, 7);
mono->Printf("%3d[%d]", Stage, Rate);
};
#endif
/*
** File I/O.
*/
void Code_Pointers(void) { return; }
void Decode_Pointers(void) { return; }
};
#endif