SimsPersonalityGenerator/Sim.cs

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C#
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namespace SimsPersonalityGenerator;
static class Sim
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{
private const int Target = 8;
private static readonly Random Random = new Random();
public static void AssignPrioritizedTraits(Dictionary<string, int> traits, HashSet<string> prioritizedTraits)
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{
Console.WriteLine("Assigning high values to prioritized traits...");
var remainingPoints = 50; // Sum of all traits should be <= 50
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// Assign high values to prioritized traits (8, 9, or 10)
foreach (var trait in prioritizedTraits)
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{
var value = Math.Min(Target + Random.Next(3), 10);
remainingPoints -= value;
traits[trait] = value;
Console.WriteLine($"Setting {trait} to {value}.");
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}
// Adjust remaining traits
var nonPrioritizedTraits = traits.Keys.Except(prioritizedTraits).ToList();
foreach (var trait in nonPrioritizedTraits)
{
var maxPossibleValue = Math.Min(remainingPoints, 10);
var value = Random.Next(maxPossibleValue + 1);
remainingPoints -= value;
traits[trait] = value;
Console.WriteLine($"Setting {trait} to {value}.");
}
Console.WriteLine("Adjusted remaining traits to maintain balance.");
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}
public static void AssignRandomTraits(Dictionary<string, int> traits)
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{
Console.WriteLine("Generating random personality...");
var remainingPoints = 50; // Sum of all traits should be <= 50
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foreach (var trait in traits.Keys)
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{
var maxPossibleValue = Math.Min(remainingPoints, 10);
var value = Random.Next(maxPossibleValue + 1);
remainingPoints -= value;
traits[trait] = value;
Console.WriteLine($"Setting {trait} to {value}.");
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}
Console.WriteLine("Random personality generation complete.");
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}
public static void DisplayPersonality(Dictionary<string, int> traits)
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{
Console.WriteLine("\nGenerated Sim Personality:");
foreach (var trait in traits)
{
Console.WriteLine($"{trait.Key}: {trait.Value}");
}
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}
}