New README ported over from CST.NET
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README.md
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As the name suggests, this will generate a personality for The Sims 2. If you choose to have a bias towards one trait being higher over the others, it will automatically compensate for the difference. It is recommended to only set a bias towards one trait at a time.
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<!-- ## Background
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## 🛠 Features
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I wanted to play The Sims 2 with my characters. Problem was I've been spoiled by traits. How do I create an ideal personality within these limitations? What if I have a random generator that gives me some options but also is smart enough to let me set some bias towards Playfulness or Nice?
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* [x] User Input and Name Bias
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* [ ] JSON Export
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* [ ] Validate Input
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* [ ] Dynamic Personality Range
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* [ ] CLI Arguments
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The code itself was initially generated using the [Qwen Coder](https://qwenlm.github.io/blog/qwen2.5-coder-family/) model because I wouldn't know to begin. While it is easy to generate random numbers, I didn't know how make it compensate for one trait being higher than the other. How? That was the point in asking the AI for a template, with that taken into consideration. -->
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## 📅 Support & Update Cadence
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| Type | Frequency | Notes |
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| ------------ | ---------------- | ---------------------------------------- |
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| Minor Update | Every 3–6 months | Small enhancements, non-breaking changes |
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| Patch Update | As needed | Bug fixes, security updates |
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| Major Update | As needed | Framework upgrades, major refactors |
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## License
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* Reserve months: June (Mid-Year Chill) & December (End-Year Freeze)
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I hereby waive this project under the public domain - see [LICENSE](LICENSE) for details.
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## 🧘 Sustainability Practices
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* 20% creative/recovery space built into development
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* Mandatory cooldowns after major launches (minimum 1 week)
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* Crisis Mode Activates if:
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* Critical vulnerabilities
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* Framework-breaking issues
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## 🛡️ Support Levels
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* [x] Active Support
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* [ ] Limited Support (Security patches only)
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* [ ] Maintenance Mode (Dependency-only updates)
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* [ ] Archived (No active work planned)
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## 📓 Project Notes
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* With Sims 3 and later, creating personalities is as simple as selecting a trait. It’s predecessors, however, require spending a certain amounts points.
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## 📄 License
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I hereby waive this project under the public domain — see the LICENSE file for full text.
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@ -28,8 +28,8 @@ void AllocatePoints()
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else
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{
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points[i] = rng.Next(0, 6);
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}
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remainingPoints -= points[i];
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}
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