refactor to use mediator pattern with EventBus

This commit is contained in:
Antti Hakkarainen 2023-02-17 21:07:11 +02:00
parent a4136c937f
commit 0cf64a4bc9
15 changed files with 212 additions and 225 deletions

View file

@ -5,9 +5,14 @@ signal button_pressed(button_name)
# Connect main menu to Main game
#func _process(delta):
# print("aaa")
func set_ready():
self.connect("button_pressed", self.get_parent()._on_mainmenu_button_pressed, CONNECT_PERSIST)
self.find_child("Menu_ResumeGame").disabled = true
func _on_menu_new_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_NEW_GAME)
@ -31,4 +36,5 @@ func _on_menu_credits_pressed():
func _on_menu_exit_game_pressed():
emit_signal("button_pressed", Globals.MAINMENU_QUIT_GAME)