refactor node structure

This commit is contained in:
Antti Hakkarainen 2023-02-17 13:09:59 +02:00
parent 8189a16fee
commit f35d27b518
11 changed files with 311 additions and 233 deletions

View file

@ -2,13 +2,14 @@ class_name Minimap
extends Control
signal set_camera_position(pos:Vector2)
signal set_map_background_texture(texture)
signal set_map_background_texture(texture, scaling)
@onready var minimap_texture:ImageTexture = null
@onready var sprite:Sprite2D
@onready var is_mouse_inside_minimap:bool = false
@onready var position_multiplier:float
@onready var area_size:Vector2
@onready var node_camera_marker:CameraMarker
var observe_mouse_inside_minimap:bool = false
@ -22,27 +23,14 @@ func _draw():
pass
func _process(_delta):
if !is_mouse_inside_minimap and observe_mouse_inside_minimap:
Globals.camera_marker.position = Vector2(
Globals.CAMERA_POSITION.x / position_multiplier,
Globals.CAMERA_POSITION.y / position_multiplier,
)
#func _process(_delta):
# if !is_mouse_inside_minimap and observe_mouse_inside_minimap:
# node_camera_marker.set_position(Vector2(
# Globals.CAMERA_POSITION.x / position_multiplier,
# Globals.CAMERA_POSITION.y / position_multiplier,
# ))
func _on_main_worldgen_ready():
# Assuming the area has a child CollisionShape2D with a RectangleShape resource
self.set_process(true)
observe_mouse_inside_minimap = true
area_size = self.get_rect().size
position_multiplier = Globals.map_size / 32
self.generate_minimap()
self.set_minimap()
self.setup_camera_marker()
func _on_mouse_entered():
is_mouse_inside_minimap = true
@ -53,10 +41,10 @@ func _on_mouse_exited():
func _unhandled_input(event) -> void:
if is_mouse_inside_minimap:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
Globals.camera_marker.position = get_local_mouse_position()
node_camera_marker.set_camera_marker_position(get_local_mouse_position())
emit_signal(
"set_camera_position",
get_local_mouse_position() * position_multiplier # 8 on 256 size map. need a forumla to calculate this
get_local_mouse_position() * position_multiplier
)
@ -83,6 +71,10 @@ func generate_minimap() -> void:
minimap_texture = ImageTexture.create_from_image(image)
func set_camera_marker() -> void:
node_camera_marker = self.find_child("CameraMarker")
func set_minimap() -> void:
self.sprite = self.find_child("MinimapSprite")
@ -97,12 +89,23 @@ func set_minimap() -> void:
sprite.scale = Vector2(sx, sy)
emit_signal("set_map_background_texture", sprite.texture)
emit_signal("set_map_background_texture", sprite.texture, Vector2(16, 16))
func set_ready() -> void:
# Assuming the area has a child CollisionShape2D with a RectangleShape resource
self.set_process(true)
observe_mouse_inside_minimap = true
area_size = self.get_rect().size
position_multiplier = Globals.map_size / 32
self.generate_minimap()
self.set_minimap()
self.set_camera_marker()
func setup_camera_marker() -> void:
Globals.camera_marker = self.find_child("CameraMarker")