refactor node structure
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8189a16fee
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f35d27b518
11 changed files with 311 additions and 233 deletions
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@ -2,13 +2,14 @@ class_name Minimap
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extends Control
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signal set_camera_position(pos:Vector2)
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signal set_map_background_texture(texture)
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signal set_map_background_texture(texture, scaling)
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@onready var minimap_texture:ImageTexture = null
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@onready var sprite:Sprite2D
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@onready var is_mouse_inside_minimap:bool = false
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@onready var position_multiplier:float
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@onready var area_size:Vector2
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@onready var node_camera_marker:CameraMarker
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var observe_mouse_inside_minimap:bool = false
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@ -22,27 +23,14 @@ func _draw():
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pass
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func _process(_delta):
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if !is_mouse_inside_minimap and observe_mouse_inside_minimap:
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Globals.camera_marker.position = Vector2(
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Globals.CAMERA_POSITION.x / position_multiplier,
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Globals.CAMERA_POSITION.y / position_multiplier,
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)
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#func _process(_delta):
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# if !is_mouse_inside_minimap and observe_mouse_inside_minimap:
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# node_camera_marker.set_position(Vector2(
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# Globals.CAMERA_POSITION.x / position_multiplier,
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# Globals.CAMERA_POSITION.y / position_multiplier,
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# ))
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func _on_main_worldgen_ready():
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# Assuming the area has a child CollisionShape2D with a RectangleShape resource
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self.set_process(true)
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observe_mouse_inside_minimap = true
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area_size = self.get_rect().size
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position_multiplier = Globals.map_size / 32
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self.generate_minimap()
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self.set_minimap()
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self.setup_camera_marker()
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func _on_mouse_entered():
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is_mouse_inside_minimap = true
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@ -53,10 +41,10 @@ func _on_mouse_exited():
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func _unhandled_input(event) -> void:
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if is_mouse_inside_minimap:
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
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Globals.camera_marker.position = get_local_mouse_position()
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node_camera_marker.set_camera_marker_position(get_local_mouse_position())
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emit_signal(
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"set_camera_position",
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get_local_mouse_position() * position_multiplier # 8 on 256 size map. need a forumla to calculate this
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get_local_mouse_position() * position_multiplier
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)
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@ -83,6 +71,10 @@ func generate_minimap() -> void:
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minimap_texture = ImageTexture.create_from_image(image)
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func set_camera_marker() -> void:
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node_camera_marker = self.find_child("CameraMarker")
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func set_minimap() -> void:
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self.sprite = self.find_child("MinimapSprite")
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@ -97,12 +89,23 @@ func set_minimap() -> void:
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sprite.scale = Vector2(sx, sy)
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emit_signal("set_map_background_texture", sprite.texture)
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emit_signal("set_map_background_texture", sprite.texture, Vector2(16, 16))
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func set_ready() -> void:
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# Assuming the area has a child CollisionShape2D with a RectangleShape resource
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self.set_process(true)
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observe_mouse_inside_minimap = true
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area_size = self.get_rect().size
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position_multiplier = Globals.map_size / 32
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self.generate_minimap()
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self.set_minimap()
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self.set_camera_marker()
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func setup_camera_marker() -> void:
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Globals.camera_marker = self.find_child("CameraMarker")
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