chunk class was missing set_tileset() ...

This commit is contained in:
Antti Hakkarainen 2023-02-12 19:12:27 +02:00
parent abbaa6f450
commit fccef57210
7 changed files with 39 additions and 50 deletions

View file

@ -7,18 +7,18 @@ var y:int = -1
# Called when the node enters the scene tree for the first time.
func _init(xpos:int, ypos:int):
self.x = xpos
self.y = ypos
func _draw():
draw_circle(Vector2(x,y), 25.0, Color(0,0,0))
self.y = ypos
self.name = "Chunk [%d,%d]" % [x, y]
self.set_tileset(Globals.TILESET_TERRAIN)
self.position = Vector2i(
x*Globals.CHUNK_SIZE*Globals.TILE_SIZE_X,
y*Globals.CHUNK_SIZE*Globals.TILE_SIZE_Y
)
func generate_chunk() -> void:
for row in Globals.CHUNK_SIZE:
for col in Globals.CHUNK_SIZE:
var tile_data: Array = Globals.map_tile_data[row+y*Globals.CHUNK_SIZE][col+x*Globals.CHUNK_SIZE]
#var msg = "%s %s %s"
#print(msg % [tile_data, row, col])
var tile_data: Array = Globals.map_tile_data[row+y*Globals.CHUNK_SIZE][col+x*Globals.CHUNK_SIZE]
# layer | tile coords at tilemap | tilemap id | coords of the tile at tileset | alternative tile
self.set_cell(
Globals.LAYER_TERRAIN,

View file

@ -6,4 +6,5 @@
[node name="Chunk" type="TileMap"]
tile_set = ExtResource("1_x70ay")
format = 2
layer_0/tile_data = PackedInt32Array(0, 0, 65536, -1, 0, 65536)
script = ExtResource("1_lawsj")

View file

@ -1,22 +1,13 @@
[gd_scene load_steps=7 format=3 uid="uid://nfayf78xiuap"]
[gd_scene load_steps=5 format=3 uid="uid://nfayf78xiuap"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_2e0t1"]
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="3_c64oi"]
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
[node name="Main" type="Node2D"]
script = ExtResource("1_ysxum")
[node name="ChunkHandler" type="Node2D" parent="."]
script = ExtResource("2_2e0t1")
[node name="Sprite2D" type="Sprite2D" parent="ChunkHandler"]
position = Vector2(952, 536)
texture = ExtResource("3_c64oi")
[node name="EntityPlacer" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0