chunk class was missing set_tileset() ...

This commit is contained in:
Antti Hakkarainen 2023-02-12 19:12:27 +02:00
parent abbaa6f450
commit fccef57210
7 changed files with 39 additions and 50 deletions

View file

@ -1,22 +1,13 @@
[gd_scene load_steps=7 format=3 uid="uid://nfayf78xiuap"]
[gd_scene load_steps=5 format=3 uid="uid://nfayf78xiuap"]
[ext_resource type="Script" path="res://scripts/Main.gd" id="1_ysxum"]
[ext_resource type="Script" path="res://scripts/ChunkHandler.gd" id="2_2e0t1"]
[ext_resource type="Script" path="res://scripts/Control.gd" id="3_1t1c8"]
[ext_resource type="Texture2D" uid="uid://cxn2fno1j7vf5" path="res://icon.svg" id="3_c64oi"]
[ext_resource type="PackedScene" uid="uid://2we3txfr812u" path="res://scenes/Camera_zoom_2d.tscn" id="4_rx82t"]
[ext_resource type="Script" path="res://scripts/EntityPlacer.gd" id="5_8jju5"]
[node name="Main" type="Node2D"]
script = ExtResource("1_ysxum")
[node name="ChunkHandler" type="Node2D" parent="."]
script = ExtResource("2_2e0t1")
[node name="Sprite2D" type="Sprite2D" parent="ChunkHandler"]
position = Vector2(952, 536)
texture = ExtResource("3_c64oi")
[node name="EntityPlacer" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0