chunk class was missing set_tileset() ...
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7 changed files with 39 additions and 50 deletions
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@ -4,7 +4,7 @@
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extends Node
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# world map chunk size
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const CHUNK_SIZE:int = 128
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const CHUNK_SIZE:int = 16
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# tilemap tile types
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enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG}
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@ -12,6 +12,8 @@ enum {TILE_WATER, TILE_TERRAIN, TILE_FOREST, TILE_BOG}
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# tilemap layers
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enum {LAYER_TERRAIN, LAYER_BUILDINGS}
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const TILESET_TERRAIN:TileSet = preload("res://scenes/Chunk.tres")
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func are_coords_valid(value:int, bounds:Vector2i, errmsg:String) -> bool:
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if bounds.x > value or value > bounds.y:
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errmsg = errmsg % [value, bounds.x, bounds.y]
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