chunk class was missing set_tileset() ...
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parent
abbaa6f450
commit
fccef57210
7 changed files with 39 additions and 50 deletions
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@ -40,13 +40,11 @@ func _ready():
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var result = _world_generator.generate_world(map_filename)
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if result:
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#_chunk_handler.start_handler()
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_chunk_handler.set_visible(true)
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_chunk_handler.add_chunk(0, 0)
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#_chunk_handler.show()
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#_chunk_handler.set_visible(true)
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print("main visible? ", is_visible_in_tree())
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_chunk_handler.start_handler()
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for y in Globals.map_size/Globals.CHUNK_SIZE:
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for x in Globals.map_size/Globals.CHUNK_SIZE:
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if (y + x) % 2 == 0:
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_chunk_handler.add_chunk(x, y)
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else:
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push_error("World generation failed :-(")
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@ -56,10 +54,6 @@ func _ready():
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Vector2(Globals.map_size / 2.0 * Globals.TILE_SIZE_X,
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Globals.map_size / 2.0 * Globals.TILE_SIZE_Y)
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)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func quit_game():
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get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
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