Commit graph

  • 8693908fed Bumped to Godot 4.5 main Tony Bark 2025-10-03 06:40:41 -04:00
  • 3a377c8379
    Update README.md acsim ahakkar 2023-02-19 00:09:07 +02:00
  • 63afd68cbf give each debug info its own label Antti Hakkarainen 2023-02-18 23:49:16 +02:00
  • 01d896c7dc implement infolayer drawing, support for other types too Antti Hakkarainen 2023-02-18 16:17:04 +02:00
  • 7486750ca2 parcels use struct, give initial parcels for city Antti Hakkarainen 2023-02-18 15:59:27 +02:00
  • 99b28ecfa3 move source files to separate folders Antti Hakkarainen 2023-02-18 10:45:19 +02:00
  • e619b9a6df implement primitive parcel drawing Antti Hakkarainen 2023-02-17 22:52:42 +02:00
  • 0cf64a4bc9 refactor to use mediator pattern with EventBus Antti Hakkarainen 2023-02-17 21:07:11 +02:00
  • a4136c937f fix regressions when restructuring nodes Antti Hakkarainen 2023-02-17 13:58:10 +02:00
  • f35d27b518 refactor node structure Antti Hakkarainen 2023-02-17 13:09:59 +02:00
  • 8189a16fee function for toggling main menu visibility Antti Hakkarainen 2023-02-17 10:25:51 +02:00
  • 8b437f6598 basic main menu Antti Hakkarainen 2023-02-16 22:48:26 +02:00
  • 523f7888da implement screenshot feature Antti Hakkarainen 2023-02-16 20:30:43 +02:00
  • d31fced182 display minimap sprite as map background Antti Hakkarainen 2023-02-15 21:13:24 +02:00
  • d07708ff01
    Add a basic readme describing current features ahakkar 2023-02-15 17:15:05 +02:00
  • e2fb7638c8 implement camera display marker to minimap Antti Hakkarainen 2023-02-15 17:04:06 +02:00
  • d0f0d8c009 implement 2d camera rotation Antti Hakkarainen 2023-02-15 14:01:22 +02:00
  • 0d2f305eb5 minimap: simplified formula is k = M/32 Antti Hakkarainen 2023-02-15 00:14:43 +02:00
  • 7805b02f0d change minimap to use a formula for position multi Antti Hakkarainen 2023-02-14 23:55:32 +02:00
  • 14aa4f0e9a minimap: move camera with mouse, show camera pos on map Antti Hakkarainen 2023-02-14 23:32:52 +02:00
  • 0f6343b44f clamp camera to map Antti Hakkarainen 2023-02-14 20:25:31 +02:00
  • 63ea78592a fix minimap colors Antti Hakkarainen 2023-02-14 11:29:05 +02:00
  • 57d47c5eed prototype minimap Antti Hakkarainen 2023-02-13 23:49:50 +02:00
  • ad598f980e moved chunkgen to 2nd thread, initial solution Antti Hakkarainen 2023-02-13 21:24:55 +02:00
  • 675b451723 change chunk render distance based on zoom level Antti Hakkarainen 2023-02-13 16:53:44 +02:00
  • 0109934933 load and remove chunks around camera pos working Antti Hakkarainen 2023-02-12 22:17:21 +02:00
  • fccef57210 chunk class was missing set_tileset() ... Antti Hakkarainen 2023-02-12 19:12:27 +02:00
  • abbaa6f450 chunk displaying definitely doesn't work yet Antti Hakkarainen 2023-02-12 18:18:31 +02:00
  • 7dc6a4c420 implement tilemap chunk generator Antti Hakkarainen 2023-02-12 13:54:14 +02:00
  • 83343c9be6 refactor worldgen, still not optimal Antti Hakkarainen 2023-02-10 20:32:00 +02:00
  • 4030f040b6 initial biome generation with forest support Antti Hakkarainen 2023-02-10 17:18:47 +02:00
  • 4d7af7ed69 move shoreline setting to be part of set_tilemap_tiles Antti Hakkarainen 2023-02-09 22:43:16 +02:00
  • 7651e574c1 refactor worldgen to class, make worldgen functional Antti Hakkarainen 2023-02-09 22:20:23 +02:00
  • 5cb839d8e2 buggy implementation of shoreline drawing Antti Hakkarainen 2023-02-09 13:33:07 +02:00
  • 9f2dbb2a1d separate func for tile placement error checking Antti Hakkarainen 2023-02-08 22:29:12 +02:00
  • c440e5f482 accurately find tile coords. moved error msgs to global. Antti Hakkarainen 2023-02-08 18:18:26 +02:00
  • 30ec55066b protoype world gen based on input image Antti Hakkarainen 2023-02-08 13:45:34 +02:00
  • acf1ed5423 camera zoom in/out & camera panning Antti Hakkarainen 2023-02-07 19:21:51 +02:00
  • 24a05c557d initial game files Antti Hakkarainen 2023-02-05 23:36:27 +02:00