30 lines
1.4 KiB
Markdown
30 lines
1.4 KiB
Markdown
# ACSIM
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A Micropolis clone. This is mainly a hobby project which helps me to learn how to do new things.
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Uses placeholder graphics from Micropolis during the prototype phase, until I can make my own graphics:
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https://github.com/bsimser/Micropolis/blob/develop/Micropolis/Assets/Micropolis/Resources/Tilesets/classic95/tiles.png
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Made using Godot 4 game engine, Vulkan renderer.
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Features implemented as of 19.2.2023:
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- Mapgen based on provided .png image
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- Map sizes 128x128 - 4096x4096, one tile is ~3x3 meters
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- Procedural forest generation with noise map
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- Chunk rendering to support larger maps
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- Camera pan, zoom in, and out with mouse
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- Camera rotation with arrow keys, in 45 degree steps, or stepless
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- Minimap: move camera with mouse clicks
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- Minimap: show the camera view with a rectangle
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- Layers: show the parcel layers
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- Basic mainmenu with new game, resume and exit working
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Example screenshots:
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Main menu:
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Game view:
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<img width="1290" alt="game_view01" src="https://user-images.githubusercontent.com/107028220/219068072-9dd38335-ca42-4109-820a-b3bd137ef22e.png">
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With a rotated camera (and a rotated camera box in minimap):
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<img width="1290" alt="game_view02" src="https://user-images.githubusercontent.com/107028220/219068082-e325cb84-ecbf-4f21-a387-3899761fc25d.png">
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