A Micropolis clone with Godot game engine
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maps | ||
scenes | ||
source | ||
themes | ||
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export_presets.cfg | ||
icon.svg | ||
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project.godot | ||
README.md |
ACSIM
A Micropolis clone. This is mainly a hobby project which helps me to learn how to do new things.
Uses placeholder graphics from Micropolis during the prototype phase, until I can make my own graphics: https://github.com/bsimser/Micropolis/blob/develop/Micropolis/Assets/Micropolis/Resources/Tilesets/classic95/tiles.png
Made using Godot 4 game engine, Vulkan renderer.
Features implemented as of 15.2.2023:
- Mapgen based on provided .png image
- Map sizes 128x128 - 4096x4096, one tile is ~3x3 meters
- Procedural forest generation with noise map
- Chunk rendering to support larger maps
- Camera pan, zoom in, and out with mouse
- Camera rotation with arrow keys, in 45 degree steps, or stepless
- Minimap: move camera with mouse clicks
- Minimap: show the camera view with a rectangle
Example screenshots:
With a rotated camera (and a rotated camera box in minimap):