citylimits-next/scripts/Main.gd
2023-02-08 18:18:26 +02:00

39 lines
1.3 KiB
GDScript

# OK - "Cube Clicker 2000" where you click a spot and a cube appears there.
# OK - Then add different shapes or colors of cubes.
# OK - Then clamp their positions to be on a grid.
# - Then make it so that when you add yellow cubes, yellow desire meter goes down and green meter goes up.
# - Then click a bunch of grey cubes in a row and have them automatically flatten out into flat grey cubes (roads).
# - Then click and drag to draw the lines of grey cubes.
# - etc.
extends Node
# The idea is for the user to be able to choose the map from GUI later
var map_file_name: String = "res://maps/tampere_10x10km_1000px.png"
func _init():
DisplayServer.window_set_size(
Vector2i(Globals.DEFAULT_X_RES, Globals.DEFAULT_Y_RES)
)
# Called when the node enters the scene tree for the first time.
func _ready():
Globals.world_map = get_node("World")
if !Globals.world_map:
push_error("Error while making an instance of World node.")
quit_game()
# generate terrain. quit game if generation fails.
if !Globals.world_map.generate_terrain(map_file_name):
push_error("Error in generating the map. Game won't start.")
quit_game()
#SceneTree.quit
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func quit_game():
get_tree().get_root().propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)