citylimits/core/position.h

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/* position.h
*
* Micropolis, Unix Version. This game was released for the Unix platform
* in or about 1990 and has been modified for inclusion in the One Laptop
* Per Child program. Copyright (C) 1989 - 2007 Electronic Arts Inc. If
* you need assistance with this program, you may contact:
* http://wiki.laptop.org/go/Micropolis or email micropolis@laptop.org.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details. You should have received a
* copy of the GNU General Public License along with this program. If
* not, see <http://www.gnu.org/licenses/>.
*
* ADDITIONAL TERMS per GNU GPL Section 7
*
* No trademark or publicity rights are granted. This license does NOT
* give you any right, title or interest in the trademark SimCity or any
* other Electronic Arts trademark. You may not distribute any
* modification of this program using the trademark SimCity or claim any
* affliation or association with Electronic Arts Inc. or its employees.
*
* Any propagation or conveyance of this program must include this
* copyright notice and these terms.
*
* If you convey this program (or any modifications of it) and assume
* contractual liability for the program to recipients of it, you agree
* to indemnify Electronic Arts for any liability that those contractual
* assumptions impose on Electronic Arts.
*
* You may not misrepresent the origins of this program; modified
* versions of the program must be marked as such and not identified as
* the original program.
*
* This disclaimer supplements the one included in the General Public
* License. TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
* PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
* OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF
* SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. ELECTRONIC ARTS
* DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
* INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
* FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
* RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
* USAGE, OR TRADE PRACTICE. ELECTRONIC ARTS DOES NOT WARRANT AGAINST
* INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
* MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
* UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
* WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
* CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
* ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME
* JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
* WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
* CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
* NOT APPLY TO YOU.
*/
/**
* @file position.h
* @brief Defines position handling and direction enumeration for the
* Micropolis game engine.
*
* This header file provides classes and functions for handling
* positions and directions within the Micropolis game world. It
* includes the 'Position' class for representing X/Y coordinates and
* 'Direction2' enumeration for defining 8 cardinal directions.
* Functions for manipulating and querying these positions and
* directions are also provided, which are essential for navigating
* and interacting with the game world's grid.
*/
#ifndef H_POSITION
#define H_POSITION
/** Another direction enumeration class, with 8 possible directions.
* @todo Eliminate #Direction.
* @todo After eliminating #Direction, rename this enum to Direction.
*/
enum Direction2 {
DIR2_INVALID, ///< Invalid direction.
DIR2_NORTH, ///< Direction pointing north.
DIR2_NORTH_EAST, ///< Direction pointing north-east.
DIR2_EAST, ///< Direction pointing east.
DIR2_SOUTH_EAST, ///< Direction pointing south-east.
DIR2_SOUTH, ///< Direction pointing south.
DIR2_SOUTH_WEST, ///< Direction pointing south-west.
DIR2_WEST, ///< Direction pointing west.
DIR2_NORTH_WEST, ///< Direction pointing north-west.
DIR2_BEGIN = DIR2_NORTH, ///< First valid direction.
DIR2_END = DIR2_NORTH_WEST + 1, ///< End-condition for directions
};
/**
* Increment the direction by 45 degrees.
* @param dir Direction to rotate.
* @return Rotated direction, possibly >= DIR2_END.
*/
static inline Direction2 increment45(Direction2 dir, int count = 1)
{
return (Direction2)(dir + count);
}
/**
* Increment the direction by 90 degrees.
* @param dir Direction to rotate.
* @return Rotated direction, possibly >= DIR2_END.
*/
static inline Direction2 increment90(Direction2 dir)
{
return increment45(dir, 2);
}
/**
* Increment the direction by 45 degrees.
* @param dir Direction to rotate.
* @return Rotated direction.
*/
static inline Direction2 rotate45(Direction2 dir, int count = 1)
{
return (Direction2)(((dir - DIR2_NORTH + count) & 7) + DIR2_NORTH);
}
/**
* Rotate the direction by 90 degrees.
* @param dir Direction to rotate.
* @return Rotated direction.
*/
static inline Direction2 rotate90(Direction2 dir)
{
return rotate45(dir, 2);
}
/**
* Rotate the direction by 180 degrees.
* @param dir Direction to rotate.
* @return Rotated direction.
*/
static inline Direction2 rotate180(Direction2 dir)
{
return rotate45(dir, 4);
}
/** X/Y position. */
class Position {
public:
Position();
Position(int x, int y);
Position(const Position &pos);
Position(const Position &pos, Direction2 dir);
Position(const Position &pos, int dx, int dy);
Position &operator=(const Position &pos);
bool move(Direction2 dir);
inline bool testBounds();
int posX; ///< Horizontal coordinate of the position.
int posY; ///< Vertical coordnate of the position.
};
/**
* Test whether the position is on-map.
* @return Position is on-map.
*/
inline bool Position::testBounds()
{
return (this->posX >= 0 && this->posX < WORLD_W
&& this->posY >= 0 && this->posY < WORLD_H);
}
/**
* Less-than comparison on positions (needed for map since Position is used as
* key value).
* @param pos1 First position.
* @param pos2 Second position.
* @return First position is smaller than second position.
*/
inline bool operator<(const Position &pos1, const Position &pos2)
{
if (pos1.posX != pos2.posX) return pos1.posX < pos2.posX;
return pos1.posY < pos2.posY;
}
#endif